Survey of Other Sources
Aside from blogs and online articles, I’m also gathering sources from many other places such as academic journals, books, and other theses. I’ve gathered quite a bit at the moment and have decided that I should probably start reading through what I have before adding more; though I feel like I’m still lacking in the social cognition department at the moment. This is a list of my various sources broken up into sections of type and topic.
I’ve started looking at a book called The Game Design Reader: The Rules of Play Anthology – edited by Katie Salen and Eric Zimmerman.
Sections of interest in the book are:
Player and Character
Games and Narrative
Cultural Representation
Games and Design Patterns
Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic?
Interaction and Narrative
Game Design as Narrative Architecture
Other books of interest include:
Better Game Characters by Design: A Psychological Approach – Katherine Isbister
The Visual Social Cognition – guest editor Elaine Fox
Color Harmony Compendium: A Complete Color Reference for Designers of All Types – Terry Marks, MINE, Origin, Tina Sutton
Colors: Symbols, Histories, Correlations – Luciana Boccardi
Drawing and the Non-Verbal Mind: A Life-Span Perspective
Some Place Like Home: Using Design Psychology to Create Ideal Places – Toby Israel
Articles, Journals, and other Academic Research:
Design:
Chromoscale and Chromotone – Paolo Di Pasquale
Design as Speculation – Carlo Fanzato
Games:
Choice in Destiny – Joseph Moore
Combat to Conversation: Towards a Theoretical Foundation for the Study of Games – Matthew S. S. Johnson
Character-Driven Game Design: Characters, Conflict, and Gameplay – Petri Lankoski and Staffan Bjork
Feelies: The Lost Art of Immersing the Narrative – Veli-Matti Karhulahti
Narratification: Unifying Narrative and Gameplay – Nils Sorensen and Mette Podenphant
What You Can’t See Is What You Don’t Get: Paradigms of Game World Visualization – Jaroslav Svelch
Playing for Plot in the Lost and Portal Franchises – Jason Mittell
Psychology:
Enactive Aesthetics: Philosophical Reflections on Artful Minds – Daniel D. Hutto
Design Psychology:
Of precious artefacts, utilitarian metaphors and archetypal shapes: Psychological insights into the aesthetic experience of art, design and craft – Rafael Lacruz-Rengel
Drawing Connections: New Directions In Drawing And Cognition Research – Angela Brew
Game Psychology:
Neu: How Brain Activity Can Change an Animated Scene – Marco Marchesi
Game Design for Cultural Studies: An Experiential Approach to Critical Thinking – Sabine Harrer
Improving Game Design by Understanding the Gender Differences: The Cognitive Approach – Maizatul H.M. Yatim, Lennart Nacke, and Maic Masuch
Social Cognition:
Enactivism & Social Cognition: In Search of the Whole Story – Leon de Bruin and Sanneke de Haan
Systemic Cognition: Human Artifice in Life and Language – Stephen J. Cowley
What Makes an MMORPG Leader? A Social Cognitive Theory-Based Approach to Understanding the Formation of Leadership Capabilities in Massively Multiplayer Online Role-Playing Games – Andrew Ee and Hichang Cho
Cognition:
Skill and Collaboration in the Evolution of Human Cognition – John Sutton
Human Thinking Beyond the Brain – Frederic Vallee-Tourangeau and Stephen Cowley
Other Theses:
Graphic Design:
Pictorial Symbols More Efficient Communication Method than the Spoken Word – Nicole Guerrero
Adaptive Design for Visual Communicators: Reexamining Relationships and Making Theory Apply – Rene’e Marie Malloy
Game Design:
A Study on the Implementation of Stereotypes in Video Game Character Development – Brad Jerod Madison
Narrative-Driven Gameplay Mechanics Through Narrative Quest Design & Character Development – Connor Scott
Empathy and Attraction: The Role of Purposeful Beauty in Video Game Character Design – Lucas Simon Slominski
Advertising Design:
Is Successful Advertising More Psychology than Design? – Brian L. Steele
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