Survey of Other Sources

Aside from blogs and online articles, I’m also gathering sources from many other places such as academic journals, books, and other theses. I’ve gathered quite a bit at the moment and have decided that I should probably start reading through what I have before adding more; though I feel like I’m still lacking in the social cognition department at the moment. This is a list of my various sources broken up into sections of type and topic.

I’ve started looking at a book called The Game Design Reader: The Rules of Play Anthology – edited by Katie Salen and Eric Zimmerman.

Sections of interest in the book are:

Player and Character

Games and Narrative

Cultural Representation

Games and Design Patterns

Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic?

Interaction and Narrative

Game Design as Narrative Architecture

 

Other books of interest include:

Better Game Characters by Design: A Psychological Approach – Katherine Isbister

The Visual Social Cognition – guest editor Elaine Fox

Color Harmony Compendium: A Complete Color Reference for Designers of All Types – Terry Marks, MINE, Origin, Tina Sutton

Colors: Symbols, Histories, Correlations – Luciana Boccardi

Drawing and the Non-Verbal Mind: A Life-Span Perspective

Some Place Like Home: Using Design Psychology to Create Ideal Places – Toby Israel

 

Articles, Journals, and other Academic Research:

Design:

Chromoscale and Chromotone – Paolo Di Pasquale

Design as Speculation – Carlo Fanzato

Games:

Choice in Destiny – Joseph Moore

Combat to Conversation: Towards a Theoretical Foundation for the Study of Games – Matthew S. S. Johnson

Character-Driven Game Design: Characters, Conflict, and Gameplay – Petri Lankoski and Staffan Bjork

Feelies: The Lost Art of Immersing the Narrative – Veli-Matti Karhulahti

Narratification: Unifying Narrative and Gameplay – Nils Sorensen and Mette Podenphant

What You Can’t See Is What You Don’t Get: Paradigms of Game World Visualization – Jaroslav Svelch

Playing for Plot in the Lost and Portal Franchises – Jason Mittell

Psychology:

Enactive Aesthetics: Philosophical Reflections on Artful Minds – Daniel D. Hutto

Design Psychology:

Of precious artefacts, utilitarian metaphors and archetypal shapes: Psychological insights into the aesthetic experience of art, design and craft – Rafael Lacruz-Rengel

Drawing Connections: New Directions In Drawing And Cognition Research – Angela Brew

Game Psychology:

Neu: How Brain Activity Can Change an Animated Scene – Marco Marchesi

Game Design for Cultural Studies: An Experiential Approach to Critical Thinking – Sabine Harrer

Improving Game Design by Understanding the Gender Differences: The Cognitive Approach – Maizatul H.M. Yatim, Lennart Nacke, and Maic Masuch

Social Cognition:

Enactivism & Social Cognition: In Search of the Whole Story – Leon de Bruin and Sanneke de Haan

Systemic Cognition: Human Artifice in Life and Language – Stephen J. Cowley

What Makes an MMORPG Leader? A Social Cognitive Theory-Based Approach to Understanding the Formation of Leadership Capabilities in Massively Multiplayer Online Role-Playing Games – Andrew Ee and Hichang Cho

Cognition:

Skill and Collaboration in the Evolution of Human Cognition – John Sutton

Human Thinking Beyond the Brain – Frederic Vallee-Tourangeau and Stephen Cowley

 

Other Theses:

Graphic Design:

Pictorial Symbols More Efficient Communication Method than the Spoken Word – Nicole Guerrero

Adaptive Design for Visual Communicators: Reexamining Relationships and Making Theory Apply – Rene’e Marie Malloy

Game Design:

A Study on the Implementation of Stereotypes in Video Game Character Development – Brad Jerod Madison

Narrative-Driven Gameplay Mechanics Through Narrative Quest Design & Character Development – Connor Scott

Empathy and Attraction: The Role of Purposeful Beauty in Video Game Character Design – Lucas Simon Slominski

Advertising Design:

Is Successful Advertising More Psychology than Design? – Brian L. Steele