Today I met with Prof. daCosta again,
and showed him my revised Literature Review,
which I edited after receiving his feedback from Tuesday’s meeting.
Next Tuesday, I have to show him the revised Methodology.
Below is my current Literature Review.
I will have to rewrite it once I do more research on the topic.
Literature Review
This thesis examines the 3D and 2D fusion in contemporary animation. Literatures in the context of history and from the aspects of aesthetics are studied. Animation Art: From Pencil to Pixel, the History of Cartoon, Anime & CGI provides comprehensive overview of the history of animation from the earliest pioneers such as Winsor McCay to the latest Pixar animated feature film. Not only Western animators are being mentioned here, animators from all over the world are being discussed in this book, providing unbiased information for the readers. Another book in the historical context is Maureen Furniss’s Art in Motion: Animation Aesthetics. It not only describes the historical developments and transitions of various animation forms, but also discusses different viewpoints of aesthetics. It reminds artist of what they should be thinking and knowing before executing. Studies of various animation methods and techniques are also included. Furniss quoted contributive figures, such as Norman McLaren and John Lasseter, and pointed out that in order to obtain satisfying outcome, artists need to break limitations and seek ways to blend the old and the new tricks.
In Animation: 2D and beyond, Jayne Pilling invites different artists to discuss their unique animation works that went beyond 2D. For example, John Cary talked about how he was drawn to the original cut-out puppet animation from the late ‘50s, and now they recreated the animation using compositing of digital drawn animation and renders of 3D CG objects. Interesting and innovative methods are being shared by the artists, which allow the viewers to see animation in a new perspective, away from the mainstream cinema or television animations.
To Westerners, Japan is probably the most representative country in the Eastern world. As Westerners begin to learn and appreciate Eastern cultures, they start to see the values in Eastern artists’ works. The Anime Art of Hayao Miyazaki, Hayao Miyazaki: Master of Japanese Animation, and Anime From Akira to Howl’s Moving Castle enable the reader to have better understanding of Eastern animation (anime) and artists. The philosophy behind Miyazaki’s works is often brought up, since he is such an influential figure in the Eastern animation world. In this research, Miyazaki’s insistence on keeping 2D animation purely hand-drawn is being argued. It is not to say Miyazaki has the wrong belief, because it is understandable once we get to know the Japanese history and etiquette.
The art books of Miyazaki’s films, such as The Art of Nausicaa of the Valley of the Wind, The Art of The Princess Mononoke, The Art of Spirited Away, and The Art of Howl’s Moving Castle, are all examined to better understand how Hayao Miyazaki and Studio Ghibli produced their award-winning animated features. Comparisons can be made between “Nausicaa of the Valley of the Wind” and “Princess Mononoke”; both tell a tale of a heroine, but one was produced without digital aid, and the other one employed various digital techniques. Studio Ghibli continued its success in blending the digital components and traditional cel-animation in “Spirited Away” and “Howl’s Moving Castle”, but Miyazaki decided to go back to purely hand-drawn animation when producing “Ponyo on the Cliff”…
Questions that I have after writing the Literature Review:
1. Japan wanted to use animation as the weapon to invade the Western world after its failure in World War II. (Need backup references)
2. Journals and reviews of Ponyo on the Cliff.
3. Tacit knowledge: how to validate tacit knowledge in the writing of thesis paper.