Archive for the Drawing and animation Category

Drawing Itself

Abstract:Australian Experimental Animator Neil Taylor’s (1945-) animated gestures repetitively inscribe the surfaces of flipbooks or note pads (Short Lives [1980-90]) and cash register rolls (Roll Film 1990 and Copy Copy 1998) and are often enhanced by ‘machines’ designed to facilitate such activity. These animations are informed by Taylor’s successful wire-based sculptural practice and his 20 years experience of teaching animation to tertiary students. For Taylor ‘the subject of the films was drawing, itself, and how animating over extended periods affects us.’ (Taylor, 1990: 15 in Cantrills Filmnotes).

Biographical Statement: Dirk de Bruyn teaches animation and digital culture at Deakin University. As well as sustaining his own creative experimental animation and multi-screen performance practice for over 25 years he has written about this area in Cantrills Filmnotes and Senses of Cinema. He is committed to documenting, promoting and presenting Australian animation in his teaching practice and national and international forums. More information on his practice and research is available at: http://www.innersense.com.au/mif/debruyn.html.

Dynamic visualisation and the powers of observation: drawing for animation in the digital age

Abstract: A decline in the skill of observational drawing by students of animation has produced would-be animators generally ill equipped to deal with the dynamics of human motion. Since active, flamboyant human(oid) characters are the mainstay of much contemporary animation, this does not bode well for students who seek work in the field upon graduation.

Enamoured of the power of computers, students typically begin to visualise their animated characters and scenes directly on the computer rather than on paper, in what might arguably be a dynamic and therefore rewarding experience. However, the dynamic “visualisation” afforded by the computer masks an inherent restriction of observational perception and understanding. This has negative outcomes on the quality and scope of the work.

Biographical Statement: Rose Woodcock lectures in Animation & Digital Culture in the School of Communication and Creative Arts at Deakin University, Melbourne, Australia. Areas of particular focus are stop motion animation, model making, and special effects. Rose’s approach to teaching emphasises experimentation through an informed exploration of both digital and analogue techniques. Of particular interest is the connection between observation and visual expression of forms in motion.

Rose is currently completing a PhD in experimental stereography. The PhD investigates phenomenology as an approach to understanding the possibilities of “virtual reality” imaging systems. This research is the culmination of a long interest in the “presence” of depicted objects in visual imagery, from high end VR to the humble landscape painting.