Archive for the Character animation Category

Kinesic constructions: an aesthetic analysis of movement and performance in 3D animation

Abstract: The issue of movement is central to any discussion of the nature of animation. This paper will neglect abstract movement, focusing on performance in narrative animation and considering this concept in animation films expressed in the kinesic performance of the character(s). The analysis will focus on 3D digital animation, specifically Final Fantasy: The Spirits Within and Final Fantasy VII Advent Children. The paper will draw on the work of Gunther Kress and Theo van Leeuwen, utilizing their lexicon for reading images, considering the appropriateness of their use for the moving image in general and the animated moving image in particular.

Biographical Statement: I am presently completing a PhD in Film Studies focusing on animation theory. My interest lies in understanding the nature of animation as and in film and how this is aesthetically interpreted. My focus is on narrative animation and the various forms and styles that can be applied to this type of animation. The analysis in this paper uses the work of Kress and van Leeuwen. Their work, discussing two and three dimensional imagery, is central to my thesis.