Chris Jaynes
Posted by: hdenerof in American animation, Animation studios, Computer animation, Live action and animationIt’s a Bird. It’s a Plane. It’s Bob Parr? Narrative Discourse in The Incredibles
Abstract: As Pixarʼs first film concentrating on humans rather than anthropomorphized characters, The Incredibles questions the similarities — and differences — between live-action and computer- animated films. The Incredibles blurs the line between live-action and animation, but, complicates vocabulary in traditional animation and live-action contexts, creating a new vocabulary. A close analysis of The Incredibles’ mise-en-scene reveals the film questions semantic/syntactic uses of super-hero genre. Pixarʼs style of animation forgets the cartoonal, moving the image from spectacle to a suitable cultural text, reflecting reality. I propose that The Incredibles exemplifies the growing relationship between live-action and computer animation
Biographical Statement: Chris is a NYU Graduate Student in Cinema Studies. His collegiate career began at Clemson University, receiving a BA in Computer Science. His real degree should have been dabbling since he took courses across the spectrum of studies: Art, Programming, Animation, Creative Writing, and Theatre. Graduating, getting married, and moving to Brooklyn, May 2008 was a busy month for him. Since things have settled, Chris has noticed that many of the theories, histories, and readings fail to address, or justify, his love of Goofy shorts, Pixar, and Frank & Ollie. He is currently trying to find how his love for animation can fit into his academic pursuits. As part of his inquiry Chris is presenting a paper on The Incredibles at Yale in late January. As an undergraduate he used eye-tracking technology to see how edits affected spectatorship in Toy Story.
Abstract: This paper proposes the concept of “re-mediated observation,” or how the stop-motion camera may provide intense experiences of observation and scrutiny in similar yet discrete ways by recourse to the specificities shared by traditional 3D animation and live-action. This is studied in a specific type of animation termed as “simulational” in some early clay-puppet films of the Aardman studio. It demonstrates that the stop-motion camera is capable of an “observational” function akin to the live-action camera. It is argued that in such modes of simulational animation, notions of reality, observation and the real as recorded, observed and “revealed” by the camera are simultaneously emphasised, interrogated, subverted and eventually re-visited and redeemed.
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