Balancing user driven pacing and narrative control in Animated Graphic Novels

Abstract: How can the auteur evaluate the importance of narrative purity versus the experiential benefits of interactive viewer experiences?

Utilizing a case study of Maintenance (currently in production), this paper investigates methods for evaluating and balancing the issues of narrative pacing and audience empowerment in the medium of interactive graphic novella animation. The project documentation explains the author’s method for gathering user pace-preference indicators, used to adapt the animated experience for customized delivery, while maintaining narrative direction and plot. The method addresses and attempts to negotiate the imperfect balance of narrative pacing preference between creator and viewer.

Biographical Statement: Andrew Buchanan is an award-winning animator, digital artist and educator. His previous productions include explorations into the space between 2D and 3D animation, and his research areas include facial animation and user response. He is fascinated by the idea of paper-craft in animation, and is the creator of Looking for Joe, a pop-up-book style animation. Andrew is currently teaching in the UAE, and working on independent productions, with on-going digital art exhibitions in his native Australia.

Note:Andrew will not be coming to the conference because of problems with funding.

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