Unit 8: Thesis Outline

  1. Introduction + Thesis Statement
    Infusing the principles of gamification with the components of Flow theory, there can be an effective implementation of a user experience that is enhanced aesthetically with the proper usage of graphic design elements that can successfully achieve a persuasive method of delivering a gamified content to the user.
  2. User Experience
    1. Usability
    2. Usefulness
    3. Functionality
      1. Emotional Impact
      2. Emotion is Experience
      3. Emotional Design
      4. Emotion & Decision Making
      5. Emotion & Attention + Memory
      6. Emotions & Personality + Relationships + Meaning
  3. Gamification
    1. Definition of Gamification
    2. Game Elements
      1. Goals
      2. Rules
        1. Operational Rules
        2. Constitutive Rules or Foundational Rules
        3. Implicit Rules or Behavior Rules
        4. Instructional Rules
      3. Conflict, Competition, or Cooperation
      4. Time
      5. Reward Structures
      6. Feedback
      7. Levels
      8. Other elements
  4. Flow Theory
    1. Definition of Flow Theory
    2. Components of Flow Theory
      1. Achievable Task
      2. Concentration
      3. Clear Goals
      4. Feedback
      5. Effortless Involvement
      6. Control over Actions
      7. Concern for Self Disappears
      8. Loss of Sense of Time
    3. Application of Flow to online learning environment
  5. The Aesthetics*
    1. Principles/Elements of Graphic Design
      1. Line
      2. Shapes
      3. Light
      4. Color
      5. Balance
      6. Contrast + Proportions
      7. Imagery
      8. Patterns
      9. Typography
      10. Grid System
  6. Conclusion

 

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