Unit 8: Thesis Outline
- Introduction + Thesis Statement
Infusing the principles of gamification with the components of Flow theory, there can be an effective implementation of a user experience that is enhanced aesthetically with the proper usage of graphic design elements that can successfully achieve a persuasive method of delivering a gamified content to the user.
- User Experience
- Usability
- Usefulness
- Functionality
- Emotional Impact
- Emotion is Experience
- Emotional Design
- Emotion & Decision Making
- Emotion & Attention + Memory
- Emotions & Personality + Relationships + Meaning
- Gamification
- Definition of Gamification
- Game Elements
- Goals
- Rules
- Operational Rules
- Constitutive Rules or Foundational Rules
- Implicit Rules or Behavior Rules
- Instructional Rules
- Conflict, Competition, or Cooperation
- Time
- Reward Structures
- Feedback
- Levels
- Other elements
- Flow Theory
- Definition of Flow Theory
- Components of Flow Theory
- Achievable Task
- Concentration
- Clear Goals
- Feedback
- Effortless Involvement
- Control over Actions
- Concern for Self Disappears
- Loss of Sense of Time
- Application of Flow to online learning environment
- The Aesthetics*
- Principles/Elements of Graphic Design
- Line
- Shapes
- Light
- Color
- Balance
- Contrast + Proportions
- Imagery
- Patterns
- Typography
- Grid System
- Conclusion
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