I started thinking to narrow down my thesis statement from the elevator pitch.
Graphic design is a morphing field that brings together several disciplines to be able to visually interpret messages to the user. Gamification uses gaming principles to bring a sense of fun to a field that may not fit your traditional game. I believe that combining both gamification and graphic design principles, especially in the areas of user experience, interactive design, web design, and mobile media; both fields can merge to provide an enhanced user experience that would make an e-learning environment much more enjoyable…and dare I say it – fun?
What are the topics that my thesis would cover? Gamification, graphic design, and user experience. So I just decided to write 5 statements…and keep it to one to two sentences long.
Applying the principles of graphic design to gamification would enhance the quality and enjoyment of the user experience among e-learners.
Making learning fun has become a goal in the current educational system. With gamification, a new opportunity has presented itself to enhance learning by applying graphic design principles to provide a fun user experience.
Using the principles of graphic design to deliver an enhanced gamification experience for learners can assist in the learning online environment.
Adapting the principles of graphic design to gamification can help integrate an online learning environment to enhance the user experience.
Integrating the principles of graphic design to gamification can enhance the quality and enjoyment of user experience in an online learning environment.
I feel the statements are letting the reader know I would be talking about the graphic design and gamification principles to help enhance the user experience, specifically in an online learning environment. I’ve decided to focus on the learning aspect because using principles in typography, color, layout, web design are essential in implementing a gamification experience to a product that it is applied to.