The New Reader

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After researching online reading I was left wondering if our concentration on content structuring was an attempt to communicate to the ‘new reader’. The question is,

Who is the new reader?

In order to get to know the new reader, we have to answer the age old ever changing question; how do we read online? According to Usability God Jacob Nielsen, we don’t. What his group found was that readers don’t ‘read’, they skim and scan looking for keywords and anything that catches their attention. But that does not answer the question, it dismisses it.

Eye-tracking studies reveal emerging reading patterns and is a great way to measure our transition with technology. Early studies showed that reading is not a left to right process, first we sweep our eyes over the text stopping on ‘fixations’. The findings showed that viewers fixate on a word, depending on word length and whether it was a content word (85%) or function word (35%).

Similar eye-tracking studies of online reading done by the Nielson Norman Group discovered a dominant reading pattern that lead to the saying, “F is for Fast”. Starting from the upper left corner, users sweep their eyes across the page in a F shaped pattern. Two horizontal swipes across and one vertical swipe down the left.

Printed material is still statistically more engaging but the line is merging. Eyes tracking studies of newspapers showed that 55% of words were read on printed versions while 44% of the same articles were read on the online version. Psychologists suggest that the problem maybe in our excessive selectivity brought on by information’s ease of access.

Overall research showed that users scan and skim web content. The most recent study I found stated that 79 percent of users scanned pages while only 16 percent read word-by-word. At most only twenty percent of the words on tested sites were actually read. They also found that scanning of text was more common in  higher-literacy users. Lower-literacy users read word for word, they ‘plow’ the text line by line. Plowing text reduces the field of view causing users to miss objects outside the text. Lastly lower-literacy users were found to break concentration when having to scroll or paginate. In fact, 80% of the time was spent above the fold (vs. below). and 69% of the time looking at the left half of a page (vs. right).

Information Foraging

Just give me the answer.

The biggest problem is skimming and scanning or information foraging. A six year study showed that web users changed from ‘surfing’ to what is being called ‘information foraging’ in other words skimming for something very specific. Many out the blame on search engines. Now one could argue all this depends on the content and that online users are looking for an answer not a causal read. But when looking at academic sites with full-text views, research showed views were brief and searched through. The longest average view was in life science students who average 112s before clicking out. I was shocked that stats shows most users only read the first eleven characters of a headline.

Researchers say this is because scanning is natural while reading is unnatural.

Spatial Navigability

How do I know if I want to read more if I can’t see what I will be reading?

In nature, information has a physical place, we know how to get to it. Before the web came along, information storage was spatial and used our innate navigation capabilities. I read one article that went as far to say that a book on a shelf works like a visual landmark that can help you remember., storage for your knowledge. The web and digital media lacks such spatial navigability.

Nielsen’s research is extensive and it is evident that success lies in the content. When I was working on the problems surrounding reading long texts online I looked into Nielsens research on ebooks. To quote it,

“I really do think we remember less from e-books. This is not something I have formally measured, but just based on both studies we’ve done looking at reading behavior on tablets and books and reading from regular computers…The bigger the screen, the more people can remember and the smaller, the less they can remember….the most dramatic example is reading from mobile phones. [You] lose almost all context…Human short-term memory is extremely volatile and weak…That’s why there’s a huge benefit from being able to glance [across a page or two] and see [everything] simultaneously. Even though the eye can only see one thing at a time, it moves so fast that for all practical purposes, it can see [the pages] and can interrelate the material and understand it more…The more you have to expend your minimal brain power to divert it into these other tasks [like search, the less it is] available for learning.”

Hypertext Fragmentation

Where am I?

The new reader seems to have been created through our relationship with hypertext. And according to the numbers, hypertext degrades the quality of reader engagement and lowers comprehension.  I discussed hypertext fragmentation already, but just to recap the problem, the web is not spatial or navigable and our reading experiences have lost their spatial sense, its just a lot of teleportation. There are so many terms that capture the problem surrounding fragmentation and displacement my favorite being ‘Google-beam’.

Content Craze

Is designing for the new reader a good thing?

Like any equation, this problem has two sides. If there is a new reader then there must be an old reader. So far we have gone about this problem with a business mentality, testing solutions via there success with the new reader. Put the important information in the first two paragraphs, keep everything concise and paragraphs short with only one idea, use bigger/shorter/meaningful headings, use bullets and lists, keep everything to the left, and so on. In my eyes information foraging is not a positive thing, and in that light changing content to be foraged condones a problem.

It is safe for me to say that the wonderful world of information is making us less informed. I am being dramatic right? The problems I am looking into has been around for along time now and we continue to work at it by, for lack of a better word, dumbing down the content. There are many delusions about generations, the problem must be you didn’t grow up with the internet. The young generation is not actually any better at muli-tasking for example. Studies found that older generations had improved technical literacy while younger generations had decreased creative and critical thinking skills over a seven year period from 2002-2009. It is clear that online reading has caused us to skim and not read and the habit has poured from the virtual right into the physical world. I set out to reverse this by pouring the physical into the virtual.

The screen is eating my brain!

Researchers at the University of Gothenburg recently studied 4,100 men and women ages 20 and 24 for a year and found that a majority of them who constantly use a computer and mobile phones can develop stress, sleeping disorders and depression. Thomee, the lead researcher wrote,

“High quantitative use was a central link between computer use and stress, sleep disturbances, and depression, described by the young adults,…It was easy to spend more time than planned at the computer (e.g., working, gaming, or chatting), and this tended to lead to time pressure, neglect of other activities and personal needs (such as social interaction, sleep, physical activity), as well as bad ergonomics, and mental overload.”

The Dynamic Page

I love technology and think we should embrace it, but there is a serious call for change. We rely on the shape of letter and text block, words are visual objects we use for processing. Every block of text is a system designed for the human brain to intake information, and a poor unnatural design can make intake impossible.

My thesis is becoming centered around the idea of the ‘dynamic page’, finding the old reader in the new by attempting to reduce fragmentation, connecting the virtual to the physical, and applying natural processes back to the screen. My topic is not focused on reading but interaction and engagement in processes that facilitate comprehension.

Is it the screen or the ‘page’?

I have been digging deep into everything that relates to my ‘topic’. When I felt overwhelmed, I finally asked myself what the solutions are to some of these problems.

Viewing the ‘web page’ as an ‘application’ has gained a lot of popularity. A responsive and/or adaptive site offers mobile-friendly content to the widest possible audiences. For years we had the website and the mobile site or app, that process is proving itself to be unsuccessful everyday. Having two or three ‘sites’ not only increases design and development, but also hiders consistency, navigation patterns, learning curves, and overall causes frustration to the cross-device user. This is where adaptive design and responsive design come into play. A site or application designed to adapt to its environment; not device but view-port. Continue reading

Archaic innovation.

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At the forefront of technology, old and trusted mediums are becoming obsolete and many of our processes are being labeled as archaisms. Print withers away in the shadows of a digitized world. Does one fight to keep it alive? Do we convert to new mediums? Do we reinvent the wheel? The fact is that the choices design makes today will redefine the future of interaction and design.

The designers skill set is expanding with technology, and at an alarming rate. Graphic Design has changed its role throughout history, driven by advancement. In the past 100 years our journey has been one of growing up. We began out as stylists (20′s – 50′s), during this time we served no agencies. We developed the idea that form follows function, making improvements through iteration (50′s-70′s). With that under our belt we became problem solvers, generating alternatives and narrowing options (70′s-90′s). I believe that today we are problem framers, we re-frame a situation and seek opportunities with a focus on social implications. If today a graphic designer combines art and technology to communicate, then our job truly lies between technology and its people, in that transition.

Technology lives in data, it functions, it calculates. Designers seem to work around or for technology instead of working with technology. Is it an apocalyptic view of man vs. machine or fearing the death of print and authorship that created this tango? Designs on one side are stuck in the past, on the other, fighting to one up technology. The biggest problem we face is our dependency and/or dismissal for the skeuomorphic approach.

Skeuomorphs even have a skewed definition, is it an object that retains ornamental elements of the past, derivative iterations of elements that are no longer necessary for function, or derivative objects that retain ornamental design cues to a structure that was necessary in the original? We now stand at a time where skeuomorphs are becoming archaisms. My question is, without cues of familiarity to the physical world, will design become detached from reality and people? Will people pay the consequence. Could unnatural exposure and delivery of information be causing a cognitive shift? Are people going backwards as technology goes forward?

To look more at this so called archaism we can compare it to how we measure engine power, in horsepower. At one point this made sense, compare the output to something commonly known, the output of a horse, believe it or not people knew how much a horse could pull. My car has 286HP, that does not mean much to me, I cant even picture what 286 horses looks like, I guess I could Google it. Does this make horse power obsolete? The debate on archaisms is not a debate on design trends or aesthetics, but a debate about human transition and technological convergence.

We build off what exists, it is a universal truth. Is it not best to design for the times in order to drive a smooth frustration free evolution into tomorrow and build while doing it? Is the answer in our balance of physical and virtual, of proven and innovation? The problem lies in how innovation can quickly become irresponsible. A button is a button, it asks to be pressed. We cant fix the horsepower archaism by changing it to light years. My question put bluntly, how do we balance yesterday and tomorrow into today?

Skeuomorphs: balancing yesterday & tomorrow into today.

Another topic of interest is the catch-all term skeuomorph, objects that retain ornamental elements of the past, derivative iterations of elements that are no longer necessary for function, or derivative objects that retain ornamental design cues to a structure that was necessary in the original and how we use it to define navigational patterns and interaction. We now stand at a time where many believe skeuomorphs are becoming archaisms. The best way I can explain it is to look at how we measure engine power, in horsepower. At one point this made sense, they compared the output to something commonly known, the output of a horse, believe it or not people knew how much a horse could pull. My car has 286HP, that does not mean much to me…it may have made sense 100 years ago but today I cant even picture what 286 horses look likes, I guess I could Google it. The thing about this debate on archaisms is that it is not a debate on design trends or aesthetics it is a debate about human transition. We build off what exists. The trick is to design for the times in order to drive a smooth frustration free evolution into tomorrow and learn while doing it. It is the balance of innovation, a term that sounds so positive, but don’t let it fool you, innovation can quickly become irresponsible. We cant fix the horsepower archaism by changing it to light years. My question is how do we balance yesterday and tomorrow into today.

Man vs. Machine: a look at current education models.

I have realized that the designers skills are expanding with technology at an alarming rate; and wonder how design education will adapt. Even the definition of graphic design is changing. Does a graphic designer combines art and technology to communicate? Throughout my career I have been amazed how current education models seem to create designers who are afraid of technology, a man vs. machine mentality enforcing the print vs. web battle. The seemingly destructive technological convergence is nevertheless changing the market and industry. Information is the common product and that impacts design. With so many devices, view-ports, audiences, professions, and technologies coming together designers need to have and are expected to have a lot of technological know how. I see graphic design becoming a very technical field of art and collaboration that will require a great deal of change.

Design in numbers

In a nutshell, I am interested in how technology has and will influence design, how the saying “rules are meant to be broken” is becoming more and more true. Our on-screen information culture has shortened attention spans and decreased eye-sight for example; in consequence the idea font-size, line-length, and design in general is adapting. 16 is the new 12, the numbers of design are growing and its units changing. 44px for example is at the foundation of everything I design these days, the idea finger size. At the same time we are moving away from fixed sizes all together. I have begun looking at the evolution of design through numbers.

Transforming the virtual into the physical.

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A topic that has stood out to me is how interactive mediums transform the virtual into the physical. I have noticed this the most in touch. Touch screen technologies will, before we know it, change how and what we design. I feel that design will turn back to tradition through innovation; processes are becoming more and more interactive, the idea of touch is a callback to the days of pen and paper, the hand made. It is leading us to create as and for humans, not devices. We are also facing the obsolescence of the desktop leading to a greater level of collaboration, we can now create anywhere again and with anyone. The future will bring screens that can create textures and I can only imagine what that can do for accessibility. Such technology empowers both the designer and viewer, is reshaping how we craft narratives, and the very way we create.