The final project in scripting for interactivity was an interesting challenge because it involved modifying a game called natural selection 2. Using the mod creation tools that the developer has provided the players I was able to create a 3D game mod that involved changing the default reticles in the game to a custom design. Since NS2 has very sophisticated modding tools with a built in compiler all I had to do was create custom graphics for the crosshair textures. But this was a little bit tricky since designing for this type of application is very different from anything else that I’m used to. Since the method I was using involved creating a template file in photoshop and then building the .psd into a .dds texture file there were some weird issues whenever there was any sort of anti-aliasing in the sprite. When you were in game the effect of the aliasing was exaggerated creating an unpleasant effect. Since this was the case photoshop vectors, which I normally use for web and mobile design were out of the question. The quickest way to get a sharp clean line was to do the old-school traditional style of bitmap art to get solid colors and non-blurry lines. Was I figured this out I was able to compile the texture file and get it successfully loaded into the game without any trouble.
journal app moodboard (pdf)