May 2010

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The editors of Graphic Design USA invite you to join the thousands of creative professionals who have shared their vision and been recognized as design’s best and brightest in our national design competitions. Read more at the SCAD ecampus blog.

The SCAD 2010 Fashion show is now available at SCAD.tv. At the show, SCAD honors fashion icon Diane von Furstenberg with the 10th annual André Leon Talley Lifetime Achievement Award. Check out the show at the eLearning Campus Blog or at SCAD.tv

Graduating SCAD eLearning students and guests are invited to the eLearning Graduation Celebration May 28 at 4 p.m. Come celebrate a monumental day off accomplishments with your fellow students, friends, and family members.

The official invitation reads as follows:

Graduation Celebration
Celebrating a monumental educational achievement

You are invited to attend eLearning’s Graduation Celebration event that takes place in coordination with the Savannah commencement and New Alumni Concert in Forsyth Park.

Isabella Rossellini, international actress, model and filmmaker, has been named as the 2010 graduation speaker. G. Love & Special Sauce, Crash Kings and Galactic will perform at this year’s New Alumni Concert at Forsyth Park. Check the eLearning Web site in MySCAD for hotel information.

The Graduation Celebration is a separate event from commencement, held at 201 West Charlton Street, Friday, 4 p.m. EDT on May 28, 2010.

More information about the Graduation Celebration event was sent by e-mail in a prior announcement.

If you plan to attend, R.S.V.P. to ecampus@scad.edu by May 24.

We hope to see you there.

Photo from raybradbury.com

Ray Bradbury, born August 22, 1920, in Waukegan, Illinois, contributed to short stories, book/novels, articles, poetry and many other forms of writing. His earlier groundbreaking works include Fahrenheit 451 and The Martian Chronicles. Later notable works include Farewell Summer and Now and Forever.

Bradbury has won many awards for his works, including the Benjamin Franklin Award, the World Fantasy Award for Lifetime Achievement, the National Medal of Arts Award, the Grand Master Award from the Science Fiction Writers of America, and the PEN Center USA West Lifetime Achievement Award (among others).

His catalog of highly praised works can be found represented across multiple medias. Fahrenheit 451 for example got an off-Broadway show, a graphic novel, and even a text based adventure game (the type you’d play on DOS). From August 22-28, the Los Angeles City Council will consider a resolution to officially make this week known as Ray Bradbury Week in honor of the artist’s works and contributions.

In honor of this resolution and his upcoming 90th birthday on August 22, wish Mr. Bradbury a happy birthday and appreciation by submitting a caricature or portrait of him, or an illustration from a scene in his works. The submission will be judged by Ray Bradbury. The winners will have their work included in the upcoming book and possible DVD, Ray Bradbury: The Illustrated Man.

See the submissions guideline for more details and how to enter.

Photo from Elfquest.com

Legendary comic artist Richard Pini takes time from his busy schedule to talk with Sequential Art eLearning student Jeremy Khan about his views on the comic world and his creative process. Pini also offers valuable advise to students wanted to publish their  own comic books and series.

Q: What was your inspiration in coming up with the idea of Elfquest?

A: The inspiration was all – or mostly – Wendy’s. She has been a storyteller and artist all her life, and her tales have usually had to do with characters searching for meaning or safety in a troubled world. Back in 1977, after we had seen the movies “Wizards” and “Star Wars” and realized that science fiction and fantasy were being widely accepted by audiences, she told me she had a new idea, and asked if I would be interested in helping. I jumped at the chance.

Q: How many issues did you sell on a regular basis?

A. When we started, back in 1978, our #1 issue sold 10,000 copies. (This was at a time when other independent comics were selling 500-2000 copies.) By the time we wrapped up our first series (there were several different series over the years) we were selling nearly 100,000 copies per issue.

Q: What ways would you suggest to promote an original self published comic on a shoe string budget?

When we started, it was pretty much word of mouth. There was no internet so there were no web sites for blogs or reviews or anything like Facebook or Myspace. There were a number of printed fanzines, however, and Elfquest got reviewed in those pretty regularly. We didn’t have a lot of money to spend on advertising our own book so we relied on those reviews and word of mouth.

Q: Which do you prefer, black and white or color?

A. The first color version appeared in 1981, only 3 years after Elfquest got started, but that was published by another company. The 10th anniversary editions were published by Warp Graphics, our own company. Each version has its strengths. The black and white shows Wendy’s line-work in wonderful detail. The color version adds the emotional values of different colors.

Q: Did you learn anything while making the series, maybe something that if given the chance would like to do over differently?

A. Perhaps the only thing we might have done differently is that, originally, we took time off between the different Elfquest series that we created and published. This allowed people to forget about the comics and to drift away. I think we might have simply kept going from one series to the next, without the vacation in between.

Q: Do you have any advice for those wanting to break into the comic industry?

A. Very simply, learn all you can from as many people as you can who are in it right now. It’s been a long time since we had to wonder how to “break in” ourselves and so much has changed in the years between.

If your portfolio is strong, there’s no reason not to show it to other companies. There’s also no reason not to get a head start with your own comics by publishing them online (since that costs essentially nothing compared to printing on paper).

There are two main factors in whether or not a new comic gains a following, whether that’s readers or companies interested in taking you on: One, that the work is good. Two, that a lot of people are talking about it. It’s best to get out there with both on your side.

Q: How do you think the views on comics have changed over the years?  Are they taken in a more serious fashion or still treated as kid stuff?

A. A bit of both, I think. Certainly Hollywood has discovered that movies based on comics are good for bringing in audiences. And more people than ever know about comics. But I think that that awareness is still on a superficial level. I don’t think comics in general are well regarded as an art form now, any more than they were 20-30 years ago.

Q:  Where do you see the comic trend going in the next few years?

A.  I think people are aware that there are comics, but I don’t think that more people are actually reading comics. I think the audience for comics is actually shrinking. The manga “boom” peaked and has been falling off for a couple of years now. Sure there will always be a core audience, but I don’t see it growing.

Q: Warp Graphics also came out with Thunder Bunny, after it exchanged hands a few times among other publishers including Archie.  Were you at that point considering becoming an independent distributer?  What was that process like?

A. We were never a distributor, but we did want to be a publisher of independent titles. So for a few years we did have a line of creator-owned titles like Thunderbunny, Myth-Adventures, and so on. It was an interesting experiment and I’m glad we did it, but in the end I discovered that I prefer to stick to our own creation, namely Elfquest.

Q: Does DC comics currently hold the licensing rights to Elfquest?

A. No, they do not have that license any longer. It is currently with Warner Bros. The original deal (actually, both of them) were set up by our agents, and I’m sure there was a lot of talk back and forth that we never personally participated in.

Q: What kind of advice could you give to people with their own original characters, story lines and even might have a self published comic or two, when dealing with big name companies like DC?

A. If you are dealing with a big company, first of all, congratulations. Second, I would say to have someone you trust do your talking for you, like an agent. A big company is not going to try to screw you, but they will try to get the best deal for themselves, just as you want to get the best deal for yourself. A professional who has done this before, is someone you want to have on your side.

Mr. Pini is currently working on an Elfquest logo for a NASA experiment. Visit the web site for Elfquest  for more information on Wendy and Richard Pini as well as their famous comics.

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