U5 : Thesis Statement

 

I am developing a final thesis statement. I am just working with Zotero at the moment. I think it gets the job done.

Take 1

With mobile devices dominating the way people access the Internet, it has caused a rise in mobile application development and usage, which in turn has influenced the predictions that the characteristics of Web 3.0 will primarily be focused on when catering to the personal needs of its users. Internet technologies are undergoing a major conversion and it’s partially due to the statistics that show experiences are being valued over material possessions. Designers must participate in this conversion and design mobile applications that “transcend the material…creating an experience through a device” so that is as anthropocentric as possible to “extend” into the identity of the user through its design.

 


Day 4

After some research and trying to connect how technology is evolving especially with the imminent Web 3.0, I am seeing that we are quickly moving into a world where communication is experiential. As designers, we are accustomed to designing the tangible. Now we are faced with designing experiences. As we explore usability, functionality, and aesthetics of a design, we must be capable of taking a material such as a mobile device and make its applications transparent by the user. The design has to capture and function with ease and relate to the use on a level that offers personalization that the user gets lost. Make the user forget it’s a device, but personal assistant, weight trainer, best friend, or motivator. The device and its applications are now an extension of the user and defines them.

 


Day 5

I also want to explore how the evolution of communicating messages into an experience affects the designer. How does this change impact us? Do we change our processes to become more in tune with our users in order to create experiences?


Day 5.5

I have been working with Professor Field on getting this statement closer to what it needs to be. So here is its progression.

 

Submission One:

 

Statement #1
I am studying how the increase of mobile devices and applications are being used access the Internet and the characteristics of the predicted Web 3.0 are to proving that the framework of culture is anthropocentric driven.

The design of mobile applications need to “transcend the material…creating an experience through a device” so that it can “extend” into the identity of the user.

How can designers respond to the demand of mobile applications whom designs depends on the transformation of a material to experience based on usability, functionality, and aesthetics? And are there any implications of a designer straying from materialism into experience when communicating their messages?

 

Statement #2
I am studying how the increase of mobile devices and applications are being used access the Internet and the characteristics of the predicted Web 3.0 are to proving that the framework of culture is anthropocentric driven.

As designers are designing for tangible objects, they must be able to “transcend the material…creating an experience through a device” so that it can “extend” into the identity of the user (almost like a mental space).

Designers need to respond to the demand of mobile applications in which their design depends on the transformation of a material to experience based on usability, functionality, and aesthetics. And can the designer stray from materialism into an experience-propelled message?

 

Reflections:

I admit that these drafts were very rough. I make grammatical errors so I was asked to correct and simplify as if I was speaking to a 6th year old. Prof. Field asked that I go with statement #2.

 


Day 6

Submission Two:

 

Statement #1

This study focuses on the effects of mobile technology’s dominance over PC’s as it relates to the way that people access the Internet. Studies are showing that with the increase of mobile device usage, trails an increase of mobile application development and the framework of the imminent Web 3.0 which are both shifting towards human centered design and experiences.

Designers need to respond to this shift and bring their expertise to the design of mobile applications in a way that their designs will “transcend the material…creating an experience through a device” so that it becomes an “extension” of the user. This all depends on the strength of the design’s usability, functionality, and aesthetics. In doing so, the designer must stray from communicating messages through materials and embrace conceptual design methodologies that propel experiential driven design.

 

Reflections:

Professor Field believed this was not simplified enough and I was asked again to simply. However, I really wanted input on the content. I explained myself and she wanted me to put everything in an outline and rewrite. Perhaps build up argument more…hard to say. I wanted to touch base a third time, but my time was limited so this is what I went with for my final submission.

 

Final Thesis draft.

The professor asked that I simplify. So this first statement is a bit longer. The second is same but shortened.

 

Mobile devices are today’s primary access portal to the Internet. Many users go as far as sleeping with their mobile devices and accessing them every 30 minutes. As the user’s addiction to communicate or perform daily tasks on these devices grows, the development of mobile applications has grown accordingly. The design of mobile applications and the future of the Web are changing their focus towards human centered design and experiences to connect more personally with these users.

Designers need to respond to this change and bring their skills to the creation of mobile applications. Designers must push the design of these applications to adopt human-like qualities so that users almost perceive the interaction as if they were communicating with another human. The user needs to believe that these apps are their best friends, their accountants, personal trainers, or even their personal assistants.

It is through the design of these applications that the designer has the opportunity to create experiences and connect with the user’s needs by building an interface that transforms that device.

 

 

Shorten Version

Mobile devices are today’s access to the Internet and the design of mobile applications and the future of the Web are changing their focus towards human centered designs and experiences to connect with users on a personal level.

Designer’s need to respond to this change and bring their skills to the creation of mobile applications so that they can push the design to adopt human-like qualities so that users interact with their device as if it were a human.

The design of these applications will give the designer the opportunity to create experiences and stray from the norm of design by connecting to the user’s identity through designing an interface that transforms the device.

 

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