Thesis 1 Idea Tweet– User centric design/aesthetics to identify with a user
The mobile device user is identifying with– and downloading mobile applications that offer functions that relate to their lives. It is through the use of these apps that the philosophy of Belk (1988) survives, “We seek to express ourselves through possessions and use material possessions to seek happiness, re-mind ourselves of experiences, accomplishments, and other people in our lives.” Employing Belk’s theory, illustrates how apps act are reflections of its user.
User-centered design allows apps to identify with users. These apps embrace usability and functionality, so that they can “transcend the material…creating an experience through a device” with aesthetics that contribute to the user interface and the user experience.
Thesis 1 will allow for the development of a defensive thesis based on how the design of mobile apps focuses on the user interface and user experience along with the aesthetics that is used to entice a user. The foundation is built on multiple design principles that illustrate significance of visuals and the techniques that evoke of emotions and/or needs of a user.
Thesis Idea 2 Tweet – User-centric design that reveals a user’s identity (the last sentence is what makes it different)
The mobile device user is identifying with– and downloading mobile applications that offer functions that relate to their lives. It is through the use of these apps that the philosophy of Belk (1988) survives, “We seek to express ourselves through possessions and use material possessions to seek happiness, re-mind ourselves of experiences, accomplishments, and other people in our lives.” Employing Belk’s theory, illustrates how apps act are reflections of its user.
User-centered design allows apps to identify with users. These apps embrace usability and functionality, so that they can “transcend the material…creating an experience through a device” that reveals the user characteristics and emotions that conveys how they are.
Thesis 2 will allow for the development of a defensive thesis based on how users identify with mobile apps in which the design embraces the user interface and user experience along with the role of aesthetics that ultimately reveals the user. The foundation is built on connections of human qualities and in comparison of the apps characteristics through aesthetics and needs. Using myself as an example, I am attracted to apps that help me multitask and remind me of daily tasks such as logging my food or exercise intake. I also enjoy entertainment so you will find games and perhaps a few social networking apps that I utilize to stay current on the lives of those around me. This is a great direction and would be exciting to explore if I am not deterred by the psychological aspects of it. Perhaps it can defend the importance of the UI and UX and the role it plays in attracting a user due to its user-centric design??? Possibilities are here. I can see researching the apps on a variety of mobile devices and researching the impact of the design of the UI and the UX on the user? Is this valid?
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Lori,
Your direction with thesis 1 is very strong; it exemplifies a great analysis and yet it sounds like you’ve dug deep into your research to back up your argument here.
Your voice really shines here and I can tell this is a strong interest of yours.
It’s interesting too, how our subjects kind of run parallel together – you are articulating about a user experience in a digital environment and I’m exemplifying about the user experience in a living environment.
jamie
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