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Unit 5: Interview Questions February 6, 2013

Posted by Kaleena Tucker in : Uncategorized , trackback
Rough Thesis Direction:
Students in low-profile art schools and universities struggle to keep up with those graduating from highly-reputable design programs. How can design faculty foster/infuse an attitude of success when creative morale is low? The purpose of my thesis is to examine the way students learn to be creative and try to find the common denominator between successful design programs.
Desired Interview Source:
Carlyle Johnson – Art Department Chair, Tennessee State University

Questions:

1.What do you consider to be the most important aspect of developing a strong graphic design program?

2. Is the physical environment (computer labs/work space) important to student learning? If so, what alternatives do you inact in the classroom when facilities aren’t up to par?

3. When hiring new graphic design faculty, what do you look for?

4. In many high-profile graphic design programs, selective acceptance creates a sense of high expections. How do you create that sense of purpose to students in a large university setting with open enrollment into the graphic design program?

5. Do you find that faculty experience in the design field has a direct impact on student success?

6. If you could re-create your graphic design curriculum from scratch, what would you change/add?

7. How do you inspire good students to work hard in an environment where their peers are lax?

8. It seems that students who attend HBCU’s, and other low-profile art programs are having a difficult time competing with students coming out of high-profile, big budget art schools. Why do you think that is? What can be done to level the playing field?

9. With technology changing so quickly, it’s almost impossible to keep up with current design software. How important is it for your design students to know the latest version of Adobe’s creative suite?

10. Do you think it’s possible to teach creativity?

11. Which is more important for students coming out of graphic design programs… conceptual thinking or technical know-how?

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