Archive for the 'Uncategorized' Category

Robots.. Unicorns.. and OpenClonk?

Tuesday, November 13th, 2012

For my Final Assignment, I chose to do an open source game called Open Clonk. Open Clonk is an action-strategy type game for PC. For my mod, I changed quite a few things in the script. Firstly, I changed some of the models and graphics. By some of the graphics, I actually mean I changed [...]

0 A.D. Compilation

Wednesday, October 31st, 2012

I compiled a game called 0 (Zero) A.D. for class project 7! The goal of this project however wasn’t necessarily the end result, but the process of attempting to get the game to work in the first. That being said, although the compilation was successful for this game, it was actually another game completely that [...]

Snake – A Small Twist to a Great Game

Wednesday, October 31st, 2012

For my first assignment involving using Microsoft Visual C++, I chose to edit a previously-done game of Snake via one of the websites provided by our professor. This specific game is very blocky, and uses 1 or 0 to determine a lot of the graphics, with three colors added in. For the assignment I messed [...]

Geoffrey the Giraffe’s Magical Adventure (Now in Space!)

Wednesday, October 31st, 2012

Geoffrey the Giraffe’s Magical Adventure (Now in Space)! Is definitely a work in progress that I have yet to actually make the way I want it to be. I did the entire pseudo-code in a post-C++ layout, thinking it made sense the way I had done it, only to find out later by the professor [...]

Scratch: Harvest Moon

Sunday, October 7th, 2012

So the point of this next Scratch assignment we had was to do a simple showing of the mechanics of the game (ie Mario hitting blocks), as well as a change of level. I asked the professor and he said going from inside to outside of a building would work fine, as well as working [...]

C++ Geoffrey 2.0

Sunday, October 7th, 2012

So this weekend, we are having to add some stuff to our scripts we previously did to make them better. I’m pretty partial to the one I made for the last class called Geoffrey the Giraffe’s Magical Adventure, so I decided to stick with it. I’m still pretty rudimentary with the C++ knowledge I have so far, [...]

My First Text-Based C++ Game!

Sunday, October 7th, 2012

My first C++ code! And guess what? I bet you can’t guess this! I didn’t get to finish it! Hahaha. I do like it though. It’s about a giraffe named Geoffrey and how he’s the meanest, fiercest giraffe that ever lived. Since I still have a lot to learn about execution in C++ and having [...]

Scratch Zero Wing

Sunday, October 7th, 2012

ALL YOUR BASE ARE BELONG TO US!  Really though. They do. Haha, well anyway, I did Zero Wing for the next Scratch project in my coding class. I did what I do best and started by ripping my own sprites from YouTube videos (don’t judge! the resolution is only 640 x 480 in these games!) [...]

Ninja Senki Remake!

Monday, October 1st, 2012

A Super Nintendo game?!?!?! O__O Yeah I couldn’t decide. Then out of nowhere I’m just fiddling around on my laptop, doing that whole “procrastination” thing that we as college students are known for from time to time, and there it is! I’m playing it! Ninja Senki. Ninja Senki is a game created by Jonathan Lavigne [...]

Whack-A-Diglet

Sunday, September 16th, 2012

So we’re doing a project that’s supposed to be simple like an Atari 2600 game. I’m choosing to do a Whack-a-mole game except with diglets, because apparently that’s what my mouse drew that morning instead of a mole. I’m having some little issues here and there. It reminds me of my VFX programming class in [...]