Archive for September, 2012

Whack-A-Diglet

Sunday, September 16th, 2012

So we’re doing a project that’s supposed to be simple like an Atari 2600 game. I’m choosing to do a Whack-a-mole game except with diglets, because apparently that’s what my mouse drew that morning instead of a mole. I’m having some little issues here and there. It reminds me of my VFX programming class in [...]