It is certainly not hard to get me to do free writing (see the attachments below). What is hard is determining what my concentration will be for my thesis. In my exploration I see that there are so many ways that human experience has informed my life and design. I think that it is important and I just want to preserve it in the design process. Whether it is using objects to generate ideas or whether it is to bring an actual real life experience to the virtual world — that is what I am aiming for in the development of my thesis. There are still a multiple of questions attached to this exploration. The only way that I will solve these questions is to begin my research exploration.
There have been others who have had the same concerns that I do. During research in an earlier course I did discover the work that was put into a workshop called “Artifacts in Design: Representation, Ideation and Process” that was given by a collective of professionals in the fields of computer technology and design. This was the initial catalyst that got me thinking about steps that can be taken to bring culture and life experience into the forefront again. The piece that I reviewed describes how artifacts can be used in the process and it also showed how the creation of artifacts could be part of the design outcome as well.
These are just some of my initial findings. This will move me into further exploration on the workshop developers John Kolko, Gayle Curtis, D. Scott McCrickard, Michael Atwood, Steve Harrison, Eric Stolterman and Shahtab Wahid.