It has been difficult to hone in on the precise focus of my thesis but I feel the following statement captures my core interest well. I still need to narrow in my focus but I do believe that there are many initiatives in graphic design that rely on the use of human artifacts. Many are heavily linked to the cultures that exist in the environments where they emerged.
History and social experience has always had such high importance in my life. I would like to look at designers who are bringing these elements into their work with the advent of the increasing stronghold of the virtual environment and computer technology.
Preliminary Purposed Topic
With the continual advance and the popularity of technology in our world, culture has seemed to become something that is artificially manufactured. The result is that human experience has been conjured up and true cultural exchanges diluted. As a result, designers are using artifacts and tactile objects to link members of our society to our physical reality. These occurrences are managing to keep the virtual world from being the sole source of experience.
In evaluating the practice of utilizing artifacts and actual articles of tangible objects it will be confirmed the actual elements of our physical are essential tools for the graphic designer. Tangible objects can enhance both creations in the virtual and print realms of graphic design.
Process/Pathway
Research will begin in the exploration of design initiatives that are grounded in culture and the use of artifacts. A determination will be made whether or not the inclusion of relics/objects aid in enhancing the design outcome in and outside the world of technology.