Ronald Grover and Malathi Nayak wrote:

“Walt Disney Co plans to shut the 30-year-old LucasArts studio it inherited with the acquisition of George Lucas’ film company last year, and focus on licensing its “Star Wars” brand externally, a spokesman said on Wednesday.”

“ The decision to shutter LucasArts comes as the developer and publisher, once known for humor-tinged adventure games like ‘Secret of Monkey Island’, has struggled in recent years to produce a hit in an industry increasingly dominated by action-oriented games.”

See the article at:

http://music.yahoo.com/news/disney-shut-lucasarts-games-studio-lay-off-workers-183037451–finance.html

From our perspective: Once more, the lessons learned from 1983 apply, focus on quality of the user experience and the market.  This is easier written than done.  Game design is about psychology, behaviour economics, and business strategy as fundamental disciplines to deliver a user experience of value, not about character design, story development, or even gameplay in isolation.

 

 

A great show with Crystal Kwok and Lindsay Holloway.  Thank you to Elena Krotman!

Kwok Talk Audio: http://programme.rthk.hk/channel/radio/programme.php?name=/kwok_talk&d=2012-11-20&p=5160&e=198178&m=episode

If on MacOS, you might need Flip4Mac or Windows Media components for QuickTime:

http://windows.microsoft.com/en-US/windows/windows-media-components-quicktime