Archive for the Workshops Category
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2013
The Next Game Designers in India #SCADHKPosted by: Jose A. Rueda in Education, Game Designers, WorkshopsPaul, Ian, Mark, and Keiran at UXHK http://www.usability.com.hk ![]() Gamification Workshop. Photo by Daniel Szuc (http://www.flickr.com/groups/uxhongkong/pool/with/8579734628/#photo_8579734628)
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01
2013
Global Game Jam – Hong KongPosted by: Jose A. Rueda in Design Talk, Education, Events, Workshops“As you might know, the Global Game Jam (GGJ) is an international game development event during which participants make games within a 48-hour time period. In 2012, GGJ had 242 locations in 47 countries and over created were 2000 games in one weekend, which became a Guinness World Record! GGJ was a project of the International Game Developers Association (IGDA.org) from 2009-2012. From this year GGJ 2013, the event is managed by Global Game Jam, Inc.”, Prof. Hanna Wirman To register, follow this link: http://globalgamejam.org/user/register The following are the key web links: Date: January 25-27, 2013 Venue: The preliminary rundown is as follows: Day 1 – Arrival (5-8pm)
Day 2 – Work (9am-8pm)
Day 3 – Work and presentations (9am-7pm)
Requirement: Bring your own computer, an open mind, and your risk-taking attitude as a designer. There will be a couple of lab computers, but it is much better if you bring your own.
Students: Consider participating. The outcome will generally look good in your CV and portfolio. Thank you to our colleague Prof. Hanna Wirman of the PolyU for leading the organization of GGJ 2013 in Hong Kong!
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2012
Recommendations on Internet Apps and Games for ChildrenPosted by: Jose A. Rueda in Education, Games to Play, WorkshopsThese recommendations aim at assisting parents concerned with Internet apps and games by providing answer to frequently asked questions, general concerns and provide some references. We are happy to share an opinion And welcome your feedback. Ultimately, you, the parents, are the authority on what is good for your children. Internet applications evolve very fast. It is important to stay current. Understand the intention of each application. Read the application documentation and the use cases, which might be different than the intention. We would do the same about food that our children are consuming in the context of food technology. Social media: understand the intention of Facebook (gossip), side benefits and shortcomings. It is for 13 year-olds and older. You might know that kids have multiple accounts (can you guess why?), so friending them (to spy) on them doesn’t work. They might feel the same way about your participation in their online community as you might have felt about your parents following you when you went out to visit your friends as a child. By the way, it is incredibly easy to have a message read outside of the circle of friends, so be careful in what you post in your children’s walls (normally you worry about what they post, but I recommend that you worry about what you post as well). Being embarrassed socially online or offline can position a child as a target for bullying. Your children’s generation is online. They are developing a different and generally helpful set of skills to face the world that we have borrowed from them. Games: Think of film genres and ratings… Games also have genres and ratings. “Watch” the game (you might be impressed and entertained) as if you were watching TV. Research games that your children play and understand the genre of particular games of interest. You can quickly become an expert in almost any subject with a web browser. Genres include: adventure, simulation (management simulation games are very useful, such as Lemonade Tycoon), role playing, sports, puzzles, racing (careful with many as they tend to be for adults -Mario Kart is generally ok for many reasons), combat, first-person shooters (violent), educational (mainly boring, so choose appropriately), platformers (such as Mario), social (mainly on Facebook -gameplay is poor as they are aimed at social interaction, not gameplay). Almost anything designed by Nintendo is well positioned to address your concerns. Games designed by Nintendo are not the same as games designed by others and published by Nintendo. Consoles are much more secured and will address many of your concerns than an open Internet enabled PC. Generally, the Microsoft XBox and Sony PlayStation consoles are for an older audience than the Nintendo consoles. A quick search online will help you choose the appropriate platform. Here are some games than some of the parents asked about: PC: Minecraft, Civilization, Roller-coaster Tycoon, Lemonade Tycoon, Starcraft On stereotypes: Violence: Just like with film and TV, and other products, some games are reflective of historic war situations (Call of Duty), gangster wars (Sleeping Dogs set in Hong Kong), street crime (Grand Theft Auto). Read reviews and ratings. Just like we would not let a 3 year-old, for example, watch Saving Private Ryan or Die Hard, avoid exposing your children to violent games as you would do in the case of film and TV and event violent printed media. Games are media. For Reference Security General It is better to embrace than to resist technology. The backlash that you feel about games in general, should be directed at a genre of games, namely, violent games. By the way, the movie The Avengers by Marvel Comics is (very) violent, and yet I haven’t heard from a parent who objects to this movie. A generation ago, many parents felt the same way some of you might feel about games today but about comics and certain magazines, let’s not forget MAD. The interactivity of a game is generally more useful and satisfying than the passivity of TV. We just need to encourage the right games and a positive attitude towards games technology because of its usefulness in a competitive world.
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2012
SCAD HK ITGM MINI GDC – MARCH 2012Posted by: Jose A. Rueda in Events, Visitors, WorkshopsSCAD HK MINI GDC – MARCH 2012 To coincide with GDC 2012, we hosted our own session at SCAD HK. It was a great exchange between SCAD students and games professionals. Game development students, Kevin, Julian, and Henry, presented their papers on the future of gameplay design and a graduate student, Melissa, introduce her new AR based game for the iPad. Thank you to all participants! We appreciate your participation, and in particular, we thank those of you who came from out of town for our MINI GDC. Participats included game designers and studio executives from studios in Hong Kong, Mainland China, Sweden, and Holland. Participants: Martin, Ayesha, Podge, Maggie, Kennis, Azure, Ingo, Adam, Shuxian, Kevin, Julian, Henry, Melissa. (Click on the photos to enlarge them) Martin Randall provided valuable feedback about the possible skins and positioning of the game. Dear game developers in ITGM 121, You did very well presenting to our guest games executive and publisher. They shared with me how impressed they are by how quickly you can present like a professional. They highlighted that you did a great job and congratulate you for an excellent start of your second year. Both guests, like others that you have met, will come back from time to time to visit and this will help you to keep refining your understanding of the game development process, practicing and refining your pitching skills, and apply your lessons learned about what executives and publishers are looking for in a game. In this occasion and recognizing your particular situation as a (simulated) new studio, they recommended the subway mobile game presented by Henry, but doesn’t mean that the other games are not feasible or that there is something wrong with them; the other games are simply in the queue. The roles are as follows: Of course, being a small team, everyone will contribute to all aspects of the game. Having a roles for each of you means that you are responsible for considering all input from teammates, signing off on direction, and delivering your part. these are the roles that you would play if we were to start production tomorrow and for the next 6 months. We would also have to outsource some work to other studios and freelancers such as art, testing, and porting to various handsets. To continue the dialog and since we still can’t activate the “post” option for you in this blog and until I hear from IT, please follow this thread and post your comments about the development workshop (Oct 26), your impressions, lessons learned, words of encouragement, and constructive critiques. Thank you. |





























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