Archive for the Production Talk Category

High Heavens Board Game Pits Norse Gods vs. Greek Gods

by
http://geekdad.com/2013/04/high-heavens/

“Want to play a strategy board game that lets you pit the classic Greek pantheon versus the Norse pantheon for control of earth? For the love of Odin and Zeus, get yourself over to the High Heavens board game Kickstarter page and make sure that it gets funded and printed. (It only has one week left on the Kickstarter at the time of this post and is not yet funded.)”

Obviously, games are more than just “3D fighting”…

Ang Lee: A Never-Ending Dream

“In 1978, as I applied to study film at the University of Illinois, my father vehemently objected. He quoted me a statistic: ‘Every year, 50,000 performers compete for 200 available roles on Broadway.’ Against his advice, I boarded a flight to the U.S. This strained our relationship. In the two decades following, we exchanged less than a hundred phrases in conversation.

Some years later, when I graduated film school, I came to comprehend my father’s concern. It was nearly unheard of for a Chinese newcomer to make it in the American film industry. Beginning in 1983, I struggled through six years of agonizing, hopeless uncertainty. Much of the time, I was helping film crews with their equipment or working as editor’s assistant, among other miscellaneous duties. My most painful experience involved shopping a screenplay at more than thirty different production companies, and being met with harsh rejection each time.

That year, I turned 30. There’s an old Chinese saying: ‘At 30, one stands firm.’ Yet, I couldn’t even support myself. What could I do? Keep waiting, or give up my movie-making dream? My wife gave me invaluable support.

My wife was my college classmate. She was a biology major, and after graduation, went to work for a small pharmaceutical research lab. Her income was terribly modest. At the time, we already had our elder son, Haan, to raise. To appease my own feelings of guilt, I took on all housework – cooking, cleaning, taking care of our son – in addition to reading, reviewing films and writing scripts. Every evening after preparing dinner, I would sit on the front steps with Haan, telling him stories as we waited for his mother – the heroic huntress – to come home with our sustenance (income).

This kind of life felt rather undignified for a man. At one point, my in-laws gave their daughter (my wife) a sum of money, intended as start-up capital for me to open a Chinese restaurant – hoping that a business would help support my family. But my wife refused the money. When I found out about this exchange, I stayed up several nights and finally decided: This dream of mine is not meant to be. I must face reality.

Afterward (and with a heavy heart), I enrolled in a computer course at a nearby community college. At a time when employment trumped all other considerations, it seemed that only a knowledge of computers could quickly make me employable. For the days that followed, I descended into malaise. My wife, noticing my unusual demeanor, discovered a schedule of classes tucked in my bag. She made no comment that night.

The next morning, right before she got in her car to head off to work, my wife turned back and – standing there on our front steps – said, ‘Ang, don’t forget your dream.’

And that dream of mine – drowned by demands of reality – came back to life. As my wife drove off, I took the class schedule out of my bag and slowly, deliberately tore it to pieces. And tossed it in the trash.

Sometime after, I obtained funding for my screenplay, and began to shoot my own films. And after that, a few of my films started to win international awards. Recalling earlier times, my wife confessed, ‘I’ve always believed that you only need one gift. Your gift is making films. There are so many people studying computers already, they don’t need an Ang Lee to do that. If you want that golden statue, you have to commit to the dream.’

And today, I’ve finally won that golden statue. I think my own perseverance and my wife’s immeasurable sacrifice have finally met their reward. And I am now more assured than ever before: I must continue making films.

You see, I have this never-ending dream.”
(Following Ang Lee’s second Best Directing win at the Academy Awards last night, this beautiful essay resurfaced. Here is my translation of Ang Lee’s words, written in 2006 (post-Oscar win). Please credit the translation to Irene Shih (and to this blog), thank you!)

Source: Quaximodo WYe via Facebook

 

John Hugues:

“Since 1987, John Hughes has led Rhythm & Hues Studios, widely recognized as one of the world’s leading producers of computer-generated animation and visual effects for entertainment and advertising. As the company’s president and founder, John is committed to providing a collaborative and supportive work environment for the hundreds of digital artists and staff who work in the studio’s facilities in Los Angeles, India and Malaysia.

After graduating from the University of Minnesota, where he received Bachelors and Masters degrees in Electrical Engineering, as well as a Bachelors in Economics – John was working at the Walker Art Center in Minneapolis, when he was invited by a friend to venture westward to Los Angeles to join the pioneering motion graphics firm Robert Abel and Associates. There, he designed and developed motion control camera systems, paving the way for some of the first use of computer-generated imagery (CGI) in feature films and commercials.

Anticipating the wide acceptance of digitally created media, John and a small group of former Abel employees founded Rhythm & Hues Studios in 1987 in Los Angeles. They developed proprietary software that quickly established a high standard for both photo-real and stylized character animation and visual effects. Today, the studio is in its 24th year of continuous operation, with two Academy Awards for Achievement in Visual Effects (for “Babe,” 1995 and “The Golden Compass,” 2007). R& H has also received four Scientific and Technical Academy Awards.

In addition to his role at Rhythm & Hues, John is committed to improving education for California students. He currently serves as Chairman of the Education Committee for the Digital Coast Roundtable, and Chair of the Digital Coast Foundation. He also serves on the Boards of Directors for the Entertainment Economy Institute, a ten-year old initiative to respond to the current and future workforce needs of all segments of the entertainment industry, and the Workforce Investment Board, collaboration between government and private industry, which oversees all federal and state training funding for the City of Los Angeles. Previously, John was a member of the California Superintendent of School’s Task Force for the Visual and Performing Arts, and a Board Member of the California Alliance for Arts Education.
Under John’s guidance, Rhythm & Hues encourages future generations of artists, through apprenticeships to promising students and tours of the studio’s facilities, open to visitors from around the world.”

Source: http://www.rhythm.com/about/founders/

 

Rhythm and Hues Studios
From Wikipedia, the free encyclopedia

“Rhythm & Hues Studios was established in Los Angeles, California in 1987 by former employees of Robert Abel and Associates (John Hughes, Pauline Ts’o, Keith Goldfarb, Cliff Boule, Frank Wuts and Charles Gibson).  The company uses its own proprietary software for its photo-realistic character animation/visual effects—as well as for those that are more stylized.  Rhythm & Hues Studios is a visual effects company whose corporate headquarters is in El Segundo, California. It has additional production facilities in India (the Mumbai suburb of Malad and HITEC City which is a part of Hyderabad), Malaysia (Cyberjaya just outside of Kuala Lumpur), Canada (Vancouver), and Taiwan (Kaohsiung).”

Source: http://en.wikipedia.org/wiki/Rhythm_and_Hues_Studios

 

The Oscar

Visual Effects Oscar went to Rhythm & Hues for ‘Life of Pi,’ even though they recently filed for bankruptcy
Brian Watt | February 25th, 2013

One of the four Oscars won by director Ang Lee’s fantasy adventure film “Life of Pi” at Sunday’s Academy Awards show was for best visual effects. Turns out that much of the credit for the award goes to a visual effects company that filed for bankruptcy earlier this month.  “Life of Pi” was the third Academy Award-winning film featuring visual effects work by El Segundo-based Rhythm and Hues Studios. The company has provided Hollywood filmmakers with visual effects since 1987 and had more than 700 employees in Southern California.  Two weeks ago, Rhythm and Hues filed for bankruptcy protection. More than 200 employees were laid off, many of whom worked for more than a year on “Life of Pi.”

Source: http://www.scpr.org/news/2013/02/25/36115/visual-effects-oscar-went-firm-recently-filed-bank/

Julian Tam visiting Hong Kong

Julian, Kevin, Henry, and Melissa made their games industry debut by introducing their iPad/iPhone games to a group of professionals.

Thank you to our industry guests Diana, Georgy, Raine, Kennis, Azure, Shuxian, Marco, John, Michael, Philip, Thomas, Leo, Ingo for all their feedback and support and for playing the students’ games!

Makey Makey, A Kit for Connecting Everyday Objects to a Computer

By on May 28, 2012

“Makey Makey is an easy to use kit for converting everyday objects into computer input devices (video). Bananas, Play Doh, people, and other conductive objects can be connected to the Makey Makey board via alligator clips. Once connected, the objects become touch sensitive and can be used to do anything a keyboard or mouse can do. Makey Makey was developed by MIT Media Lab students Jay Silver and Eric Rosenbaum. They are now raising funds on Kickstarter in order to mass produce Makey Makey.”
http://laughingsquid.com/makey-makey-a-kit-for-connecting-everyday-objects-to-a-computer/

Eddy Wong, a pioneer of computer art in Hong Kong hosted SCAD HK students.   Eddy founded his studio in 1990 and has since built a renowned creative, technical and production powerhouse that employs many talented artists and designers in Hong Kong in the creation of high quality 3D movies and visual effects for the global market.  Students watched the studio reel and listened attentively to a presentation of the comprehensive film and television production services, including concept, copy-writing, story-boarding, art direction, casting, location and studio filming, editing, visual effects, animation, programming, online internet design and digital cinema mastering. We thank Eddy for being such as lively and wonderful host.

(Click on the photo to enlarge it)

 

Please comment on production stories, observations, and methodologies from the literature and examples that we are reviewing in class.

Yusuf, Henry, Kendall, Beatrice, Julian, Melissa

October 14, 2011

 

 

From Yusuf Goolamabbas, CTO of Outblaze:

Please pass this along to your students and hope it helps them build out prototypes of their product ideas.

Corona SDK:  http://www.anscamobile.com/

Modo:   http://www.luxology.com/modo/

Starling Framework: http://www.starling-framework.org/

Game Salad:  http://gamesalad.com/

Push Button Engine:  http://pushbuttonengine.com/

Henry pitching to Ingo Lau and Adam Khemiri.

Kevin pitching his game.

Dear game developers in ITGM 121,

You did very well presenting to our guest games executive and publisher. They shared with me how impressed they are by how quickly you can present like a professional. They highlighted that you did a great job and congratulate you for an excellent start of your second year. Both guests, like others that you have met, will come back from time to time to visit and this will help you to keep refining your understanding of the game development process, practicing and refining your pitching skills, and apply your lessons learned about what executives and publishers are looking for in a game.

In this occasion and recognizing your particular situation as a (simulated) new studio, they recommended the subway mobile game presented by Henry, but doesn’t mean that the other games are not feasible or that there is something wrong with them; the other games are simply in the queue. The roles are as follows:
Henry – designer, producer
Kevin – logic designer
Beatrice – art director
Kendall – technical director
Julian – sound designer, story developer, and community manager

Of course, being a small team, everyone will contribute to all aspects of the game. Having a roles for each of you means that you are responsible for considering all input from teammates, signing off on direction, and delivering your part. these are the roles that you would play if we were to start production tomorrow and for the next 6 months. We would also have to outsource some work to other studios and freelancers such as art, testing, and porting to various handsets.

To continue the dialog and since we still can’t activate the “post” option for you in this blog and until I hear from IT, please follow this thread and post your comments about the development workshop (Oct 26), your impressions, lessons learned, words of encouragement, and constructive critiques.

Thank you.

Adam presents what he does as a publisher.

Adam will be happy to publish student games! (150,000 Internet gaming centres in China).