Joseph Miranda Production Journal at Hi-Rez Studios DAY 9
Posted in Uncategorized on November 14th, 2009Day of Reality
This week was a very important week. We got in time and ate the food that they had there in the lobby. Then we went straight to work. When Eric came by we just started talking about the industry and what you should have in your portfolio when applying for a job. It was crazy because it took my idea of the industry and turned it upside down. What I thought about the industry and how Eric was describing it was totally different from what I expected. The first thing he told us was get out of Georgia. He said that if you what a good start in the industry you have to go to LA, San Francisco, Chicago and Texas. I asked about over sea industries, he said that was good to do especially now that companies are uprooting and transferring to other places and just leaving their home base in the states. The one thing he told us about applying for a job is to have one AWSOME piece. He said that usually interviews are very short and so they are looking for a short show with wonder. He also said that early on it’s a good decision to decide upon to be a level designer or character designer. He said you have to know what your good at and excel. He gave us so much information it was mind boggling. Then after that the head lead of the character department came over to check out our models. I wanted him to take a look at Tragos my Capricorn priest. He really liked it, he said they only thing was to fix the poly count that there were some edges that were really not necessary. After that we went back to work on our light fixtures. I finished baking one light but the other is giving me trouble.
Notes
- Always bring prints of your work it’s a good safe way, sometimes bad things can happen to technology
- Bring your laptop to an interview and have the presentation ready
- RESEARCH YOUR COMPANY
- BE ON TIME!!!!! be sure to have loads of time to spare if anything were to go wrong
- be willing to jump ship if the opportunity of a life time is presented
- Don’t be annoying in an interview
- A book to get “How to Get a Job In Computer Animation” by Ed Harriss ISBN # 0-9743230-0-4
- Make friends not enemies, you never know who is going to be your head in the next job
- For Animation the poly count should be 18000
- For in game the poly count 9000-8000
- HiRez base mesh 5000
- some details will not seen, concentrate on the details that will have a close up
- Keep snapped!!!
- sometimes its better to start all over
