Jeanine Cowen – MFA Thesis Topic

January 20, 2013 | Comments Off

Successful Platformer Game Design through Game Balancing Game balancing refers to the effort of creating consistent and enjoyable gameplay within any genre of game. A video game must not be too difficult for a player’s experience level, nor too easy so as to be  without challenge. While much has been written about the impacts of [...]

Jeanine Cowen – MFA Thesis Statement

January 20, 2013 | Comments Off

Successful game design in the platformer genre is intrinsically dependent on thoughtful, conscious, and well-articulated game balancing.

Jeanine Cowen – MFA Skills Exposition

January 13, 2013 | Comments Off

Thinking about pulling together an MFA thesis project that not only provides an opportunity for exploration but also leverages some of my existing skills is a true challenge. The MFA degree and my intended work/career after completion represent a shift for me from a concentration in music and audio to a more broad scope of [...]

Jeanine Cowen – MFA Thesis Proposal One

January 13, 2013 | Comments Off

Game Design and Game Balancing in Platformers What are the impacts of game design and game balancing on the player experience? Through the controlled use and presentation of current best practice theory as detailed in books like “Rules of Play – Game Design Fundamentals” by Salen and Zimmerman, or “The Art of Game Design” by Schell, this [...]

Jeanine Cowen – MFA Thesis Proposal Two

January 13, 2013 | Comments Off

Interactive Art, Sound, and Music Exhibit This proposal intends to look at human nature as it engages with representations of emotion. Given visual and audio feedback, will viewers of an interactive exhibit tend toward aggression or joy (or somewhere in between) when given the opportunity to drive/trigger a closed system? The junction of interactivity, visuals, music, [...]

Jeanine Cowen – MFA Thesis Proposal Three

January 13, 2013 | Comments Off

The Influence of Quality in Video and Audio on the Perceptions of Gameplay This proposal focuses on the impacts of visual and audio quality on the perceptions of gameplay. Understanding choices made in the creation of art and sound for video games has previously been determined through application of technology bandwidth and project timelines. This [...]