Jan
13
Jeanine Cowen – MFA Skills Exposition
January 13, 2013 | Comments Off
Thinking about pulling together an MFA thesis project that not only provides an opportunity for exploration but also leverages some of my existing skills is a true challenge. The MFA degree and my intended work/career after completion represent a shift for me from a concentration in music and audio to a more broad scope of planning, production, and development of interactive experiences.
As a composer and audio artist I have a lot of practical skill and perhaps even more importantly an ability to work within boundaries/limits while still expanding my own art. In addition, my work in film, TV, and video games has afforded me a very important recognition of collaborative efforts. One of my strengths is my capacity to understand a broader more global effort and fit in the individual pieces that will aid in that effort.
My skills are varied and as such, they span a few broad categories.
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Music
Many of my musical compositions have been directly impacted through collaborative work with visual artists. Some of my favorites are pieces that I never would have written had it not been for the collaboration.
In no particular order here is a sampling of my music.
A Question of Genes – Closing Credits
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Visuals
For visual work most of what you see is drawn from coursework. I’ve learned a lot in my semesters on campus but still have a long way to go to consider any visual art as a standalone pursuit for me.
In a storyboard class I challenged myself to develop a visual style consistent across four frames.
Working with motion video, this clip was a fun few days trying to weave together an emotion with no dialogue.
This is one of my first attempts at overlaying motion graphics to live action.
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Interactive
Finally, the beginning of a level in a game called Pink Gloss, game design document follows.
A game I hope to one day flush out and finish!
cowenj_Pink_Gloss Game Design Document (GDD)