Nick Otto got his BFA in Interactive Design and Game Development at SCAD in 2004 and stayed through to work on his MFA Candidate in Game Development. Nick works for Activision as a 3D Scanning Technician.
What are you working on? (feel free to say “unannounced 360 title” or something similar)
Call of Duty 5, Spider-Man: Web of Shadows, James Bond Project, and four other unannounced titles for multiple platforms and probably more during the course of the year.
Which games have you worked on since leaving SCAD?
Cabela’s Big Game Hunter, Cabela’s Trophy Buck, History Channel: Battle for the Pacific, Monster Jam , Soldier Of Fortune: Payback
Were there any experiences or classes at SCAD that really prepared you or assisted you in your current gig?
The most important thing I got out of SCAD was the technical skills that were developed during my 6 year career there. Scanning is still a relatively new technology for the game industry (Activision has only begun looking into it about 3 years ago) and the ability to jump from one program set to another is a very good skill to have. I think we use close to 10 different programs to get our job done, so problem solving skills are a must. And I can’t stress the importance of NETWORKING. The only reason I found out Activision even had a Scanning team was a classmate (who was working for Activision’s Motion Capture Studio) called me out of the blue while I was working at Bahama Joe’s and a month and a half later I was in LA.
Any particular professors that left an impression on you?
Both Brenda Brathwaite or Aram Cookson.
Mike Rodriguez lands gig as an intern at Vigil Games July 8, 2008Posted by in : Alumni , comments closed
Game artist Mike Rodriguez (Grad 2008) is presently working as an intern at Vigil Games. During his time at SCAD, Mike worked on texturing, modeling, level mods and traditional non-digital game design.
Michelle Menard to Work with Sid Meier at Firaxis July 8, 2008Posted by in : Uncategorized , comments closed
Game design MFA student Michelle Menard has been hired as an associate producer with Firaxis. At the company, Michelle will work on existing and new IP under the direction of Barry Caudill.