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	<title>Henry Lau&#039;s Untitled Blog &#187; modelling</title>
	<atom:link href="http://blog.scad.edu/honlau20/category/modelling/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.scad.edu/honlau20</link>
	<description>Watch how little henry grows</description>
	<lastBuildDate>Fri, 05 Apr 2013 15:53:27 +0000</lastBuildDate>
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		<title>Final Bixi</title>
		<link>http://blog.scad.edu/honlau20/2013/04/05/final-bixi/</link>
		<comments>http://blog.scad.edu/honlau20/2013/04/05/final-bixi/#comments</comments>
		<pubDate>Fri, 05 Apr 2013 15:53:27 +0000</pubDate>
		<dc:creator>Henry Lau Game Developer</dc:creator>
				<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/honlau20/?p=263</guid>
		<description><![CDATA[The next assignment, in extend to last one, requires me to transform the bixi thinggie to a set of weapons. It is actually up to me to do how many of them. I went to a family trip during new year break, in the middle of production, which was inevitable :p. Rather than rush it [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.scad.edu/honlau20/files/2013/04/canon04.png"><img class="alignnone size-medium wp-image-268" alt="canon04" src="http://blog.scad.edu/honlau20/files/2013/04/canon04-267x300.png" width="267" height="300" /></a></p>
<p>The next assignment, in extend to last one, requires me to transform the bixi thinggie to a set of weapons. It is actually up to me to do how many of them. I went to a family trip during new year break, in the middle of production, which was inevitable :p. Rather than rush it to the end, I and my professor agree that I will take the time to polish one weapon to perfect.</p>
<p><span id="more-263"></span></p>
<p>Let&#8217;s go back to some earlier sketch:</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/04/sketch02.jpg"><img class="alignnone size-medium wp-image-280" alt="sketch02" src="http://blog.scad.edu/honlau20/files/2013/04/sketch02-170x300.jpg" width="170" height="300" /><a href="http://blog.scad.edu/honlau20/files/2013/04/sketch01.jpg"><img class="alignnone size-full wp-image-279" alt="sketch01" src="http://blog.scad.edu/honlau20/files/2013/04/sketch01.jpg" width="272" height="287" /></a></a></p>
<p>The whole bixi thing is a laser pod. The canons are embedded into a monument and stood at the back of the bixi shell. The end result will be sth like this:</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/04/Dolos_class_mothership_gundam.jpg"><img class="alignnone size-medium wp-image-281" alt="Dolos_class_mothership_(gundam)" src="http://blog.scad.edu/honlau20/files/2013/04/Dolos_class_mothership_gundam-300x187.jpg" width="300" height="187" /></a> and this<a href="http://blog.scad.edu/honlau20/files/2013/04/Adrastea.jpg"><img class="alignnone size-medium wp-image-282" alt="Adrastea" src="http://blog.scad.edu/honlau20/files/2013/04/Adrastea-300x160.jpg" width="300" height="160" /></a>&#8230;</p>
<p>Thanks to an art history trip happened shortly before this, I got some insight of the canon body pattern.</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/04/sketch03.jpg"><img class="alignnone size-medium wp-image-278" alt="sketch03" src="http://blog.scad.edu/honlau20/files/2013/04/sketch03-300x172.jpg" width="300" height="172" /></a></p>
<p>&nbsp;</p>
<p>General process. From the previous assignment, I got some idea on the workflow. And this time I want to further explore different ways of working, including actually sculpting the surface and making use of bump map for the detail. The bigger middle ring with sandy surface is actually sculpted with a mask image. The flower motif medelions are made with bump map. Obviously bump map look a lot better :p</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/04/canon01.png"><img class="alignnone size-medium wp-image-265" alt="canon01" src="http://blog.scad.edu/honlau20/files/2013/04/canon01-219x300.png" width="219" height="300" /></a><a href="http://blog.scad.edu/honlau20/files/2013/04/canon05.png"><img class="alignnone size-medium wp-image-269" alt="canon05" src="http://blog.scad.edu/honlau20/files/2013/04/canon05-300x275.png" width="300" height="275" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/04/canon02.png"><img class="alignnone size-medium wp-image-266" alt="canon02" src="http://blog.scad.edu/honlau20/files/2013/04/canon02-300x193.png" width="300" height="193" /></a></p>
<p>Last time Kevin did a great job on his jade pillar. I think I can give it a try too. Why not? I put a dragon at the mouth of the canon. The sculpting was so much fun. I was on fire.</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/04/canon03.png"><img class="alignnone size-medium wp-image-267" alt="canon03" src="http://blog.scad.edu/honlau20/files/2013/04/canon03-271x300.png" width="271" height="300" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/04/canon04.png"><img class="alignnone size-medium wp-image-268" alt="canon04" src="http://blog.scad.edu/honlau20/files/2013/04/canon04-267x300.png" width="267" height="300" /></a></p>
<p>&nbsp;</p>
<p>And the result of the whole thing:</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/04/canon06.png"><img class="alignnone size-medium wp-image-270" alt="canon06" src="http://blog.scad.edu/honlau20/files/2013/04/canon06-300x137.png" width="300" height="137" /></a></p>
<p>Very quickly proceed to the monument and bring the whole thing together. I was kind of having trouble on the lighting. Last time I was using object based lighting for the bixi texture. But this time didn&#8217;t. When I bring them all together, the bixi part was extremely dim. The lighting utility in mudbox is quite primitive. It took me sometime to figure out how to brighten the lower bixi, while not over lightening the upper shinny canon.</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/04/canon07.png"><img class="alignnone size-medium wp-image-271" alt="canon07" src="http://blog.scad.edu/honlau20/files/2013/04/canon07-300x202.png" width="300" height="202" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/04/canon12.png"><img class="alignnone size-medium wp-image-276" alt="canon12" src="http://blog.scad.edu/honlau20/files/2013/04/canon12-300x255.png" width="300" height="255" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/04/canon09.png"><img class="alignnone size-medium wp-image-273" alt="canon09" src="http://blog.scad.edu/honlau20/files/2013/04/canon09-201x300.png" width="201" height="300" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/04/canon08.png"><img class="alignnone size-medium wp-image-272" alt="canon08" src="http://blog.scad.edu/honlau20/files/2013/04/canon08-300x200.png" width="300" height="200" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/04/canon13.png"><img class="alignnone size-medium wp-image-277" alt="canon13" src="http://blog.scad.edu/honlau20/files/2013/04/canon13-246x300.png" width="246" height="300" /></a></p>
<p>ENOUGH MUDBOX! NEXTTIME! ZBRUSH FINALLY!</p>
<p>&nbsp;</p>
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			<wfw:commentRss>http://blog.scad.edu/honlau20/2013/04/05/final-bixi/feed/</wfw:commentRss>
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		<item>
		<title>Bixi progress</title>
		<link>http://blog.scad.edu/honlau20/2013/03/26/bixi-progress/</link>
		<comments>http://blog.scad.edu/honlau20/2013/03/26/bixi-progress/#comments</comments>
		<pubDate>Tue, 26 Mar 2013 10:27:01 +0000</pubDate>
		<dc:creator>Henry Lau Game Developer</dc:creator>
				<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/honlau20/?p=241</guid>
		<description><![CDATA[Well this course should be about Z-brush. But the software is not installed on the computers in our labs, so&#8230; everybody learn Mudbox! &#160; &#160; I am modelling the foundation with Maya still, feeling more controlled with that. SEND TO MUDBOX yeah. oh no. problems. Time to clean up. I might need to correct my [...]]]></description>
				<content:encoded><![CDATA[<p>Well this course should be about Z-brush. But the software is not installed on the computers in our labs, so&#8230; everybody learn Mudbox!</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/03/render03.png"><img class="alignnone size-medium wp-image-257" alt="render03" src="http://blog.scad.edu/honlau20/files/2013/03/render03-300x199.png" width="300" height="199" /></a><img class="alignnone size-medium wp-image-256" alt="render01" src="http://blog.scad.edu/honlau20/files/2013/03/render01-300x199.png" width="300" height="199" /></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span id="more-241"></span></p>
<p>I am modelling the foundation with Maya still, feeling more controlled with that.</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/03/01.jpg"><img class="alignnone size-medium wp-image-242" alt="bixi01" src="http://blog.scad.edu/honlau20/files/2013/03/01-257x300.jpg" width="257" height="300" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/03/02.jpg"><img class="alignnone size-medium wp-image-243" alt="bixi02" src="http://blog.scad.edu/honlau20/files/2013/03/02-290x300.jpg" width="290" height="300" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/03/03.jpg"><img class="alignnone size-medium wp-image-244" alt="bixi03" src="http://blog.scad.edu/honlau20/files/2013/03/03-300x232.jpg" width="300" height="232" /> </a></p>
<p>SEND TO MUDBOX yeah. oh no. problems. Time to clean up. I might need to correct my way of modelling somehow.</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/03/06.jpg"><img class="alignnone size-medium wp-image-247" alt="bixi06" src="http://blog.scad.edu/honlau20/files/2013/03/06-300x253.jpg" width="300" height="253" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/03/05.jpg"><img class="alignnone size-medium wp-image-246" alt="bixi05" src="http://blog.scad.edu/honlau20/files/2013/03/05-300x222.jpg" width="300" height="222" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/03/07.jpg"><img class="alignnone size-medium wp-image-248" alt="bixi07" src="http://blog.scad.edu/honlau20/files/2013/03/07-300x281.jpg" width="300" height="281" /></a></p>
<p>How is it look like in Mudbox, and final results. I should not say Mudbox is an easy tool. But it is extremely easy to start with. The interface is pretty much intuitive. It has photoshop layering mechanic. We worked together in the lab one night. Everybody are their first time with the tool. Everybody share what they got. And the other day everybody were happy. The body texture is imitating some kind of rough granite.</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/03/04.jpg"><img class="alignnone size-medium wp-image-245" alt="bixi04" src="http://blog.scad.edu/honlau20/files/2013/03/04-300x202.jpg" width="300" height="202" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/03/08.jpg"><img class="alignnone size-medium wp-image-249" alt="bixi08" src="http://blog.scad.edu/honlau20/files/2013/03/08-300x187.jpg" width="300" height="187" /></a> <a href="http://blog.scad.edu/honlau20/files/2013/03/09.jpg"><img class="alignnone size-medium wp-image-250" alt="bixi09" src="http://blog.scad.edu/honlau20/files/2013/03/09-300x187.jpg" width="300" height="187" /></a></p>
<p>Finally the monument at the back. The characters are actually sculpted with the mask tool and an image as stensil! not BUMPED!</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/03/10.jpg"><img class="alignnone size-medium wp-image-251" alt="bixi10" src="http://blog.scad.edu/honlau20/files/2013/03/10-288x300.jpg" width="288" height="300" /> </a></p>
<p>I did not make it to the weapons and laser pods. Let&#8217;s leave it to a later assignment which i will make weapon.</p>
<p>Can&#8217;t believe I complete the production in just two days, including learning the tool!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.scad.edu/honlau20/2013/03/26/bixi-progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Coming up next: Bi Xi &#8211; the son of dragon</title>
		<link>http://blog.scad.edu/honlau20/2013/01/24/coming-up-next-bi-xi-the-son-of-dragon/</link>
		<comments>http://blog.scad.edu/honlau20/2013/01/24/coming-up-next-bi-xi-the-son-of-dragon/#comments</comments>
		<pubDate>Thu, 24 Jan 2013 10:36:03 +0000</pubDate>
		<dc:creator>Henry Lau Game Developer</dc:creator>
				<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/honlau20/?p=237</guid>
		<description><![CDATA[As usual, begin working with some sketches. Bi Xi is the dragon turtle who always be seen underneath pillers and monuments. I am turning it into ancient mass destruction weapon pod. Keep an eye on it!]]></description>
				<content:encoded><![CDATA[<p>As usual, begin working with some sketches. Bi Xi is the dragon turtle who always be seen underneath pillers and monuments. I am turning it into ancient mass destruction weapon pod. Keep an eye on it!</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/01/front.jpg"><img class="alignnone size-medium wp-image-238" src="http://blog.scad.edu/honlau20/files/2013/01/front-246x300.jpg" alt="" width="246" height="300" /></a></p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/01/side.jpg"><img class="alignnone size-medium wp-image-239" src="http://blog.scad.edu/honlau20/files/2013/01/side-288x300.jpg" alt="" width="288" height="300" /></a></p>
]]></content:encoded>
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		<title>Eye progress</title>
		<link>http://blog.scad.edu/honlau20/2013/01/22/eye-progress/</link>
		<comments>http://blog.scad.edu/honlau20/2013/01/22/eye-progress/#comments</comments>
		<pubDate>Tue, 22 Jan 2013 09:55:15 +0000</pubDate>
		<dc:creator>Henry Lau Game Developer</dc:creator>
				<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/honlau20/?p=233</guid>
		<description><![CDATA[Just a quick recap. I did not enjoy this as the horn. Because the upper part, lower part and the eye lash are sent to mudbox and painted separately, I experience some problems while bringing them back to Maya. Sometime the texture&#8217;s gone. Sometime it is visible but gone after rendering &#8230; Btw the fur is [...]]]></description>
				<content:encoded><![CDATA[<p>Just a quick recap. I did not enjoy this as the horn. Because the upper part, lower part and the eye lash are sent to mudbox and painted separately, I experience some problems while bringing them back to Maya. Sometime the texture&#8217;s gone. Sometime it is visible but gone after rendering &#8230; Btw the fur is quite easy to make. I feel like I am cheating with technological advance.</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/01/0115_3.jpg"><img class="alignnone size-medium wp-image-234" src="http://blog.scad.edu/honlau20/files/2013/01/0115_3-300x175.jpg" alt="" width="300" height="175" /></a></p>
<p>final render:</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/01/eye01.png"><img class="alignnone size-medium wp-image-235" src="http://blog.scad.edu/honlau20/files/2013/01/eye01-300x240.png" alt="" width="300" height="240" /></a></p>
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		<title>Horn progress</title>
		<link>http://blog.scad.edu/honlau20/2013/01/22/horn-progress/</link>
		<comments>http://blog.scad.edu/honlau20/2013/01/22/horn-progress/#comments</comments>
		<pubDate>Tue, 22 Jan 2013 09:23:08 +0000</pubDate>
		<dc:creator>Henry Lau Game Developer</dc:creator>
				<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/honlau20/?p=226</guid>
		<description><![CDATA[While the eye is mostly in-shape, I focus on the form of the horn. This horn should be part of a evil donald duck. (Wonder if i mentioned before) See figure: After a bit of extruding, scaling and finally putting the &#8220;rod&#8221; to lattice deformer. Yay there you go! Lattice deformer is extremely handy to [...]]]></description>
				<content:encoded><![CDATA[<p>While the eye is mostly in-shape, I focus on the form of the horn. This horn should be part of a evil donald duck. (Wonder if i mentioned before) See figure:</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/01/20130115_154935.jpg"><img class="alignnone size-medium wp-image-227" src="http://blog.scad.edu/honlau20/files/2013/01/20130115_154935-e1358846138586-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p>After a bit of extruding, scaling and finally putting the &#8220;rod&#8221; to lattice deformer. Yay there you go!</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/01/0115_1.jpg"><img class="alignnone size-medium wp-image-228" src="http://blog.scad.edu/honlau20/files/2013/01/0115_1-300x186.jpg" alt="" width="300" height="186" /></a></p>
<p>Lattice deformer is extremely handy to create organic form after you have the basic form. The only thing I am worrying about is the faces may have crossed by each other if the distortion is over while i am not paying attention.</p>
<p>While I am kicking off my unwrapping journey, ultimately unwillingly, Melissa brought us interesting tool to look at: the Mudbox. As the assignment did not specify any restriction on method. why not try sth new! I am always happy to hv potential shortcut.</p>
<p>This is insane. I felt like the effort we put in early quarters in texturing with photoshop were wasted. Of course the case is not like that. But this painting way and the brushes are just too easy. Mudbox even has an interface similar to photoshop, particularly the layer part, but in 3D. I KNOW! THEY ARE ALL JUST TOOLS!</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/01/0115_2.jpg"><img class="alignnone size-medium wp-image-231" src="http://blog.scad.edu/honlau20/files/2013/01/0115_2-300x156.jpg" alt="" width="300" height="156" /></a></p>
]]></content:encoded>
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		<title>Here comes the horn</title>
		<link>http://blog.scad.edu/honlau20/2013/01/10/here-comes-the-horn/</link>
		<comments>http://blog.scad.edu/honlau20/2013/01/10/here-comes-the-horn/#comments</comments>
		<pubDate>Thu, 10 Jan 2013 09:45:48 +0000</pubDate>
		<dc:creator>Henry Lau Game Developer</dc:creator>
				<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/honlau20/?p=222</guid>
		<description><![CDATA[It is obvious that I enjoyed that pretty much.]]></description>
				<content:encoded><![CDATA[<p>It is obvious that I enjoyed that pretty much.</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/01/0110_1.jpg"><img class="alignnone size-medium wp-image-223" src="http://blog.scad.edu/honlau20/files/2013/01/0110_1-300x244.jpg" alt="" width="300" height="244" /></a></p>
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		<title>Kick start the new quarter with some creature&#8217;s eye&#8230; and horn</title>
		<link>http://blog.scad.edu/honlau20/2013/01/08/kick-start-the-new-quarter-with-some-creatures-eye-and-horn/</link>
		<comments>http://blog.scad.edu/honlau20/2013/01/08/kick-start-the-new-quarter-with-some-creatures-eye-and-horn/#comments</comments>
		<pubDate>Tue, 08 Jan 2013 10:36:42 +0000</pubDate>
		<dc:creator>Henry Lau Game Developer</dc:creator>
				<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/honlau20/?p=219</guid>
		<description><![CDATA[In this quarter I am taking a modelling class entitled Sculptural texturing for games. From the name texture should be the focus of the class. But it seems like my professor want to kick start our study with some modelling. So there you go here is my progress in the first class. We are preparing [...]]]></description>
				<content:encoded><![CDATA[<p>In this quarter I am taking a modelling class entitled Sculptural texturing for games. From the name texture should be the focus of the class. But it seems like my professor want to kick start our study with some modelling. So there you go here is my progress in the first class. We are preparing for the first assignment which we need to create an creature&#8217;s eye and horn. Should be a great class!</p>
<p><a href="http://blog.scad.edu/honlau20/files/2013/01/0108.jpg"><img class="alignnone size-medium wp-image-220" src="http://blog.scad.edu/honlau20/files/2013/01/0108-228x300.jpg" alt="" width="228" height="300" /></a></p>
]]></content:encoded>
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