Another Game Complete! October 1, 2011
Posted by generate in : Interactive Design and Game Development, Updates , comments closedAfter MUCH iteration, Network Nightmare is finished!

The final hour October 1, 2011
Posted by tohailey in : Animation, Film and Television, Interactive Design and Game Development, Motion Media, Visual Effects , comments closedThe coffee is gone, there are still donuts, power bars, juice boxes and rendering final frames to go. Teams are wrapping up their night’s works and celebrating their accomplishments and lessons learned.
First Game Complete! October 1, 2011
Posted by generate in : Interactive Design and Game Development, Updates , comments closedWell ahead of schedule, Dot Net is complete!

Game Designers Still Going Strong October 1, 2011
Posted by generate in : Interactive Design and Game Development, Updates , comments closedWorking on art assets:

And more playtesting:

And overseeing color printing:

5 Hours to go… October 1, 2011
Posted by generate in : Interactive Design and Game Development, Updates , comments closedLeave it to ITGM to work this math out perfectly.

More playtesting: “Network Nightmare” September 30, 2011
Posted by generate in : Interactive Design and Game Development, Updates , comments closed

The first playtest: working title “.net” September 30, 2011
Posted by generate in : Interactive Design and Game Development, Updates , comments closedTest early, test often – the mantra of game design.


The sun goes down like a big bald head… September 30, 2011
Posted by generate in : Interactive Design and Game Development, Updates , comments closedA view out the window as ITGM begins playtesting.

The basic ingredients for the game pie September 30, 2011
Posted by Tony Tseng in : Interactive Design and Game Development, Updates , comments closedThese are the basic ingredients for the game pie, and now just need to add brain juices.
ITGM Non-digital Game Design Challenge Kicks Off September 30, 2011
Posted by Tony Tseng in : Interactive Design and Game Development, Updates , comments closedProf. Spencer delivered an inspirational speech about the art of non-digital game making.
Prize sponsored by Giga Bites Cafe (also 3 SIEGE 2011 conference tickets await)





