Andrew Holifield: Contact

For anyone who missed this past week’s GDN meeting on puzzle design with Andrew Holifield, or anyone who has additional questions, Andrew was kind enough to leave his email, and can be reached at aholifield@crystald.com

Thank you all for coming out on Tuesday, and we’ll see you next week for the last meeting of the quarter!

Student Leadership Awards

The Inter-Club Council is holding their Student Leadership Awards.  Support GDN by nominating us for an award!
If GDN has done anything outstanding, or if you think any of the board members have gone above and beyond their duties, this is the place to express it.

Nominations are due April 30th, so be sure to make a nomination soon!
You can find the form HERE.

Brian Leleux Demo and Slides

Hey everyone!  Thanks, those of you who came out tonight to see the vertex painting workshop with Brian Leleux.  This is a great tool for anyone working with textures and materials to know.

If there was anything you’d like to see again in the presentation slides or in the UDK demo, or if you weren’t able to make it to tonight’s meeting, you can view both things in the links below:

Slides:
tinyurl.com/btx3wqa

Demo:
tinyurl.com/bwnqfbp

We’ll see everyone next week!

GDN Board Application for Fall 2013

GDN is looking for officers for the fall quarter!  All positions are open for application.

The application can be found here.

To apply, please download, fill out the application, and return to any board member.  The application is due May 7th.

GDX Workshop Videos Uploaded

Hello all!
The first two recorded GDX videos have been uploaded to the ITGM Master Class folder in the Collaborative Space, in a folder called Bethesda Alumni Workshop.

The remaining videos will be uploaded soon!
Enjoy!

USC Game Project: Looking for Modelers and Animators

Hey everyone! I recently got forwarded an email from Dennis McGrogan at USC asking for Modelers and Animators who may be interested in working on a game.  If you’re interested in their project, shoot him an email at mcgrogan@usc.edu.

Here is the original email:

My name is Dennis McGrogan and I’m working on a pitch for a student game project at University of Southern California that we’re looking to have approved by the end of March. Currently we have a strong team of engineers, but our game is in need of some modelers and animators.
My team’s high-concept document can be found here: https://docs.google.com/a/usc.edu/document/d/1zW8-Jp71VfZdTwbC9KR4Amy_h9g3v8XfdLp4-63bGOM/edit

But, for those of you that are looking for a short but sweet description: Demon Hunter is a dungeon-crawler seeking to revitalize the action RPG genre by focusing on deep, environmental driven gameplay. We’re looking to capture the narrative and general art style of the Diablo series, while adding in emergent behavior through interesting use of the gameworld.

I hope you might know of some students that would be interested, and if so could you please give them my e-mail? It’s mcgrogan@usc.edu

Thanks for your time,

-Dennis McGrogan

Joel White’s Email

Hey everyone!

Last week we had Joel White from KingsIsle Entertainment talk to us about moving from QA to Game Design.  He has provided us with his e-mail to share with you all, so if you have any questions about what he does or want professional advice, give him a shout!

You can contact him here:  jetsers@gmail.com

GDN Board Application

GDN Application

- To apply for a Communication Coordinator or Producer position, please download, fill out the application, and return to any board member by February 12th.

 

Ben Cavallari’s Presentation

Hey everyone!

I hope you all enjoyed Ben Cavallari’s presentation yesterday, it had alot of great information!

Here is his powerpoint in case you wanted to look it over again.

Ben Cavallari Powerpoint

 

- Chris

UV Deluxe

Hey there everyone!

Here is the link to the UV layout tool that Erin Zaneski talked about during her presentation.

UV Layout 1.1.0 Maya Script 

Step 1 – Create a Creative Cash Account

Step 2 – Download Zip File, then extract the folder

Step 3 - Place the UVDeluxe FOLDER in Maya’s script folder

e.g “..\USER\Documents\maya\scripts\UVDeluxe”

Step 4 – Open the script editor in Maya, click on the Python tab towards the bottom

then type the following in the textbox

from UVDeluxe import uvdeluxe
uvdeluxe.createUI()

after that, go to file and click ” save script to shelf”  name it  SuperBadassUltimateUVDeluxeTool, or just UVDeluxe :)

and it will save it to the shelf that is currently open so make sure you pre-select the shelf you want it to be in!

Aaand your done!

Enjoy!

 

 

Also if you’re interested in seeing more of Erin’s awesome work you can visit here website www.ez3Dart.com

Thank you again Erin!

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