BOOKS
1- Gee, James. (Dec 2007)” What Video Games Have to Teach Us About Learning and Literacy. Second Edition” . Pal Grave MacMillan : (pp 23-27). Digital PDF. Last accessed July 30th, 2012
<http://www.yorku.ca/jjenson/geesituated.pdf>
Summary: An in depth study of the roles or semiotics and metaphors in games and enhanced learning experience.
2- Krug, Steve. Don’t Make Me Think!: A Common Sense Approach to Web Usability. (10-20) Berkeley, Calif: New Riders Pub., 2006. Print.
Summary: An entertaining book written in lay language that discusses important web concepts and common sense approach to web design through five years of usability consulting and testing.
Click to download the PDF
3- Ware, Colin. (Dec 2007)” Information Visualization – Perception for Design (Dec 2004)” MorganKaufmann : (pp 1-5). Digital PDF. Last Accessed July 01, 2012.
< Website: http://www.ifs.tuwien.ac.at/~silvia/wien/vu-infovis/articles/book_information-visualization-perception-for-design_Ware_Chapter1.pdf >
Summary: An indepth study of theory of data visualization, human perception and the science of perception and vision and the relationship
between the brain structures and cognitive mechanisms that have enabled humans to create the huge body of knowledge that now exists.
Click to download the PDF
4- Shneiderman, Ben. Designing the User Interface: Strategies for Effective Human-computer-interaction. Reading, Mass: Addison Wesley Longman, 1998. Print.
Summary: A study of practical ways to develop and design high qualityinterface that the user can understand through design process, direct manipulation, usability testing and reviews.The book also discusses the new dynamic media brought by user-generated content of text, photo, music, and video and the raised expectations for compelling user experiences.
Click to visit the website
5- Norman, Donald A. The Design of Everyday Things. (92-103)London: MIT, 1998. Print..
<http://intra.iam.hva.nl/content/1011/cim/design_research/intro-en-materiaal/DesignofEverydaythings.pdf>
Summary: An indepth study of user-centered design on everyday objects both physical, and virtual and the effects of poor design and equipment failure on human behavior.
Click to download the PDF
6- Anderson, Stephen P. Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences. Berkeley, CA: New Riders, 2011. Print.
Summary: A study of gestalt principles/psychology of web design and looking at a new approach to designing interactivity based on the stages of seduction.
Click to View book
7- Meadows, Mark Stephen. Pause & Effect: The Art of Interactive Narrative. Indianapolis, IN: New Riders, 2003. Print.
Meadows, Mark Stephen. Pause & Effect: The Art of Interactive Narrative. Indianapolis, IN: New Riders, 2003. Print.
Summary: I got this book for my ITGM 705. As I was researching for my thesis,I went back to the book and read
” Principles of Interaction and Icon “, which discusses the roles of icons and images in relation to composition and functionality as well as the importance of receiving feedback after attempting a task.
8- Designing the User Interface
Shneiderman, Ben. Designing the User Interface: Strategies for Effective Human-computer-interaction. Reading, Mass: Addison Wesley Longman, 1998. Print.
Summary: : A study of practical ways to develop and design high qualityinterface that the user can understand through design process, direct manipulation, usability testing and reviews. The book also discusses the new dynamic media brought by user-generated content of text, photo, music, and video and the raised expectations for compelling user experiences.
Scholarly Articles & Papers : PDF
1- David H. Jonassen ( Dec 1993) “Computers as Mind tools for Engaging Learners in Critical Thinking”. web. Last Accessed July 01, 2012.
<http://www.siue.edu/education/techready/5_Software_Tutorials/5_AncillaryPages/Mindtools.pdf>
Summary: An in-depth analysis to using computer and visualization tools to help student learners become engaged with the learning process and choose the tools that best suits their learning needs through mindful use of technology instead of trying to use technology to decide for the students as to what is best for their learning process or be controlled by them.
Click to Download PDF
2- Dan Saffer (May 2005) “The Role of Metaphor in Interaction Design”. web. Last Accessed July 01,2012.
<http://www.odannyboy.com/portfolio/thesis/saffer_thesis_paper.pdf>
Summary: An analysis on formal and informal education in the new age of technology and how the new web2 tools have empowered students to access information through informal exploration so they can take control over their learning process as it best suits them and become more engaged with the subjects of their interests.
Click to Download PDF
3- Bum chul Kwon, Waqas Javed, Niklas Elmqvist, and Ji Soo Yi ( 2011) “ Direct Manipulation Through Surrogate Objects”. Web. Last Accessed Aug 20th, 2012.
Summary:An overview on some of the challenges of direct manipulation in interaction and possible solution through surrogate objects that allow the user interact with smaller objects or multiple objects simultaneously.
Click to Download PDF
5- ”People & Technology.” Why Metaphor Is a Double-Edged Sword «. N.p., n.d. Web. 26 Aug. 2012.
<http://www.syntagm.co.uk/design/blog/?p=77>.
Summary:A visual study of Mental models, Metaphors and Design through Psychological representations
of real, hypothetical, or imaginary situations.
Click to Download PDF
6- The Myth of Metaphor
Alan Cooper (June1995) “The Myth of Metaphor”. web. Last Accessed August 21, 2012.
<http://tafein2009.files.wordpress.com/2009/09/the-myth-of-metaphor.pdf>
Summary: In this article originally released in 1995, Alan Cooper discusses that metaphors would constrict the thinking mind and
he further argues that the future user interface design would rely on the natural ability of the
human mind to learn better and more effectively, instead of using metaphors in interface design.
Click to Download PDF
7- Visual And Auditory Symbols
“Visual and Auditory Symbols: A Literature Review.” Visual and Auditory Symbols: A Literature Review. N.p., n.d. Web. 26 Aug. 2012. <http://hf.tc.faa.gov/products/bibliographic/tn9437.htm>.
Summary: an indepth report on the human factors literature on visual and auditory symbols. The review is the first step in an effort to develop a set of standard symbols for use throughout Airway Facilities.
The topics included in the review are: general principles, experimental findings, and standard guidelines.
Click to Download PDF
9- Mental Models, Metaphor and Design
First postulated by the Scottish psychologist Kenneth Craik ( First posted in 1943)
Summary: A visual study of Mental models, Metaphors and Design through Psychological representations of real, hypothetical, or imaginary situations.
Click to Download PDF
10- Semiotics & and Human-Computer Interaction | Clarisse Sieckenius de Souza
“1.” The Interaction Design Foundation. N.p., n.d. Web. 20 June. 2012.
<http://www.interaction-design.org/encyclopedia/semiotics_and_human-computer_interaction.html>.
Summary: An in-depth analysis of the characteristics of Semiotics covering the historical progress and advantages and disadvantages of using them, as well as why and how Semiotics can help advance some of the major goals in HCI. It begins with a definition of Semiotics and a brief explanation of a few central concepts that will be used throughout the chapter.
11 Skeuomorphic Design
“Skeuomorphic Design: What It Is, Who Uses It, and Why You Need to Know | MediaLoot.” Skeuomorphic Design: What It Is, Who Uses It, and Why You Need to Know | MediaLoot. N.p., n.d. Web. 10 Aug. 2012.
Summery: Analysis of the characteristics of semiotics and looking at advantages and disadvantages of using them in websites.
<http://medialoot.com/blog/skeuomorphic-design/>.
Research on Exisiting Simulators : Design, Typography and more…
1- Visit Visual Thesaurus : This website allows the user to visually find alternative word options to any given word
“Search for Synonyms Using the Visual Thesaurus.” Thinkmap Visual Thesaurus. N.p., n.d. Web. 20 Aug. 2012. <http://www.visualthesaurus.com/>.
2- Visit Learn to Kern : This website allows the user to learn about kerning text for online publishing.
“KernType a Kerning Game.” Kern Type, the Kerning Game. N.p., n.d. Web. 20 Aug. 2012. <http://type.method.ac/>.
3- Visit Learn to wrap text with CSS : This website allows the user to custom wrap text using CSS.
“CSS Text Wrapper.” CSS Text Wrapper. N.p., n.d. Web. 16 Aug. 2012. <http://www.csstextwrap.com/>.
4- Visit Adobe Kuler : This website allows the user to create custom color palettes.
“Kuler.” Kuler. N.p., n.d. Web. 16 Aug. 2012. <http://kuler.adobe.com/>.
5- Visit Colour Contrast Check : The website allows the user to specify a foreground and a background colour and determine if they provide enough of a contrast on their monitors.
“Colour Contrast Check.” - Snook.ca. N.p., n.d. Web. 26 Aug. 2012. <http://www.snook.ca/technical/colour_contrast/colour.html>.
6- Visit Different Methods for Choosing Color Schemes in Web Design : This website provides ten different ways of choosing color for the web through online simulators
“Different Methods for Choosing Color Schemes in Web Design.” Vandelay Website Design. N.p., n.d. Web. 26 Aug. 2012. <http://vandelaydesign.com/blog/design-process/color-schemes/>.
7- Visit The Brain : Mind Mapping Tool : TheBrain Technology helps people make sense of the wide range of information they need to organize and assimilate on a daily basis.
“TheBrain :: Mind Mapping Software, Brainstorming, GTD and Knowledgebase Software.” TheBrain :: Mind Mapping Software, Brainstorming, GTD and Knowledgebase Software. N.p., n.d. Web. 26 Aug. 2012. <http://www.thebrain.com/>.TheBrain Technology helps people make sense of the wide range of information they need to organize and assimilate on a daily basis.
Research on Exisiting Similators - Photography
Below are some of the online simulators that allow the user to virtually copy the camera functionality. I have included an indepth review on one of the similators on one of the videos that I have posted in the prototype page. Please visit the page for my analysis and urgument as to why these simulators are not effective learning tools for beginner learners.
1- Kamera Simulator
“Aperture, Shutter and ISO Value.” Bländare, Slutare Och ISO-värde. N.p., n.d. Web. 26 Aug. 2012. <http://www.kamerasimulator.se/eng/?page_id=2>.
2- Simcam
“The SimCam: Film and Digital Camera Simulator – Photonhead.com.” The SimCam: Film and Digital Camera Simulator – Photonhead.com. N.p., n.d. Web. 26 Aug. 2012. <http://www.photonhead.com/simcam/>.
3- Simcam Film and Digital simulator
“CameraSimâ¢.” CameraSim. N.p., n.d. Web. 26 Aug. 2012. <http://camerasim.com/>.
Research on Existing Animated Photography Simulators
I would like to create a similar visual animation as part of my simulator. Unlike this animation however, my proposed aperture simulator, would lock in to the selected opening so the learner can better understand the relationship between the opening and the amount of light entering the camera. In addition, the learner would automatically see the result on the image instead of having to click additional buttons such as the simulator above.
The Aperture
The Aperture Opening simulation | source : http://digital-photography-school.com/aperture-101

Fig 1.5.1 The iris opens and closes to change the aperture.
The Shutterspeed Opening simulation | Source : http://digital-photography-school.com/photography-1016-shutter
The Shutter

Fast Shutter Speeds
When the shutter has been set for a very short exposure period, such as 1/200th sec or faster, the twin curtain system comes into its own. A single “door” shutter wouldn’t be able to open and close this fast. For such short exposures, the rear curtain starts to fall, covering up the sensor before the front curtain is even fully open. The result is a moving open slit passing in front of the sensor. See the animation below:

Educational & technology Websites
1- Campus Technology
“Campus Technology.” Campus Enterprise Networking & Infrastructure –. N.p., n.d. Web. 26 Aug. 2012. <http://campustechnology.com/Home.aspx>.
2- HCI Design Approaches
“HCI Design Approaches.” Usability First. N.p., n.d. Web. 26 Aug. 2012. <http://www.usabilityfirst.com/usability-methods/hci-design-approaches/>.
Photography Educational Websites & Resources
3- Smashing Magazine
“50 Incredible Photography Techniques and Tutorials | Smashing Magazine.” 50 Incredible Photography Techniques and Tutorials | Smashing Magazine. N.p., n.d. Web.02 Aug. 2012.
<http://www.smashingmagazine.com/2009/04/22/the-ultimate-photography-round-up/>.
4- Digital Photography School
“The Magic of Storytelling: A Rhetoric for Beginners.” Digital Photography Tips and Tutorials. N.p., n.d. Web. 26 June. 2012. <http://digital-photography-school.com/tips>.