Ellie Zenhari

Ellie Zenhari ITGM 755

Archive for February, 2013

New Research Added : Feb 09 2013

Ackermann, Edith. “Piaget’s Constructivism, Papert’s Constructionism: What’s the Difference?” Web. Last Accessed Sep 19, 2012
Web Access: < http://learning.media.mit.edu/content/publications/EA.Piaget%20_%20Papert.pdf >

Cooper, Alan, Robert Reimann, and Dave Cronin. About face 3: the essentials of interaction design. [3rd ed. Indianapolis, IN: Wiley Pub., 2007
(pp 88 -102). Print.

Costello, Will. “What Constitutes Systems Thinking – A Proposed Taxonomy. What-Constitutes-Systems-Thinking-A-Proposed-Taxonomy. Web. Last Accessed 18 Sept. 2012.
Web Access: < http://www.scribd.com/doc/33539648/What-Constitutes-Systems-Thinking-A-Proposed-Taxonomy>

Damassa, David. “Simulation Technologies in Higher Education.” EDUCAUSE : Center for Applied Research. N.p., Mar. 2010. Web. Dec. 2012. <http://net.educause.edu/ir/library/pdf/erb1003.pdf>.

Dirksen, Julie. Design for How People Learn. Berkeley, CA: New Riders, 2012. Print.
Web Access: < http://www.amazon.com/Designing-Mind-Understanding-Interface-ebook/dp/B003H3IOXM/ref=pd_sim_kstore_7 >

Gee, James Paul. What Video Games Have to Teach Us about Learning and Literacy. New York: Palgrave Macmillan, 2003. Print.

Goodwin, Kim. Designing for the digital age: how to create human-centered products and services. Indianapolis, IN: Wiley Pub., 2009.
(pp 425 – 443). Print.

Hogle, Jan G. “Considering Games as Cognitive Tools: In Search of Effective “Edutainment”

<” http://www.ourwordonit.com/. N.p., Aug. 1996. Web. Jan. 2013.>

Jonassen. David (2000) “Mind tools: Affording Multiple Knowledge Representations for Learning”. Web. Last Accessed Sep 19, 2012.

Jonassen. David ( Dec 1993) “Computers as Mind tools for Engaging Learners in Critical Thinking”. Web. Last Accessed Sep 19, 2012.
Web Access:< http://www.siue.edu/education/techready/5_Software_Tutorials/5_AncillaryPages/Mindtools.pdf >

Papert, Seymour. “The Children’s Machine: Rethinking School In The Age Of The Computer.” The Children’s Machine: Rethinking School In The Age Of The Computer: Seymour Papert: 9780465010639: Amazon.com: Books. N.p., n.d. Web. 30 Sept. 2012.
Web Access: < http://www.amazon.com/The-Childrens-Machine-Rethinking-Computer/dp/0465010636 >

 

Sawyer, Dr. R. Keith. “Schools That Foster Creativity.” The Huffington Post. TheHuffingtonPost.com, 08 Dec. 2012. Web. 09 Jan. 2013. <http://www.huffingtonpost.com/dr-r-keith-sawyer/teaching-creativity_b_2258239.html>.

Thomas, Douglas, and John Seely. Brown. A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. Lexington, KY: CreateSpace?, 2011. Print.

Thomas, Ruth. White Paper. Interactivity & Simulations in E-Learning. N.p., 2001. Web. Dec. 2112.

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