user experience

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Mobile_App_Phase 1_Concept_Design

This is audio-visual presentation is for my Graphic Design MFA thesis entitled Ethical Persuasive Technology as a Cultural Force. If you have just 8 minutes to watch it, I promise it is both explanatory and visually entertaining.

Thesis Proposal Video (really worth a quick peek! >>) http://vimeo.com/61531441 Read the rest of this entry »

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persuasion2

Ethical Persuasive Technology as a Cultural Force

Integrating the components of persuasive technology and technological mediation provide an effective framework for designers to create ethically responsible artifacts. This study will clarify the opportunities for valuable insight gained through understanding how digital environments influence society and culture. Read the rest of this entry »

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Thesis writing is really like

Sample Space Of One:
A Critical Theoretical Framework

Thesis Statement

Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Cognitive phenomenology affords a critical theoretical framework for current design practices.  Read the rest of this entry »

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interview-september-2009-natalie-portman

Just when you think you have it all figured out, there is so much more. And in my case, that “so much more” is every bit as fascinating as what I started with. I am far more intrigued and invested in my topic now. The interviewees I spoke with were both extremely well educated and published in the areas of user experience design and in subjective perspective research. Read the rest of this entry »

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krystal-simpson-interview

The following questions support active research efforts toward my thesis concept. A list of interviewees will be added shortly

  1. Do you believe that UX design needs a framework to afford credibility to the field? Read the rest of this entry »

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SL_0110_GreatDivide

Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Phenomenology affords a critical theoretical framework for current design practices.  Read the rest of this entry »

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08-phenomenology

Purpose: (AKA THESIS STATEMENT)
Because user-experience design is based on the needs and wants of the user, designers should focus on the critical importance of phenomenology as an effective methodology of a cultural system of interaction in a digital environment.

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