thesis

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Mobile_App_Phase 1_Concept_Design

This is audio-visual presentation is for my Graphic Design MFA thesis entitled Ethical Persuasive Technology as a Cultural Force. If you have just 8 minutes to watch it, I promise it is both explanatory and visually entertaining.

Thesis Proposal Video (really worth a quick peek! >>) http://vimeo.com/61531441 Read the rest of this entry »

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soapbox

I really learned a lot about myself and my ability to put in 20-hour days this quarter (due to taking 3 classes, minimal sleep, a job, and 2 kids). The process of discovering and narrowing down a thesis was demanding and at times flustering. Read the rest of this entry »

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persuasion2

Ethical Persuasive Technology as a Cultural Force

Integrating the components of persuasive technology and technological mediation provide an effective framework for designers to create ethically responsible artifacts. This study will clarify the opportunities for valuable insight gained through understanding how digital environments influence society and culture. Read the rest of this entry »

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organizational culture, analysis and development concept

New Introduction:

Digital technologies and their social capabilities are reshaping how we, as a culture, work, live, and play. This cultural shift to mobile computing positions users to interact and engage frequently with digitally designed products, referred to as artifacts. The role of the designer in human-computer interaction is that of an experiential guide for the development of artifacts. Read the rest of this entry »

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Thesis writing is really like

Sample Space Of One:
A Critical Theoretical Framework

Thesis Statement

Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Cognitive phenomenology affords a critical theoretical framework for current design practices.  Read the rest of this entry »

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interview-september-2009-natalie-portman

Just when you think you have it all figured out, there is so much more. And in my case, that “so much more” is every bit as fascinating as what I started with. I am far more intrigued and invested in my topic now. The interviewees I spoke with were both extremely well educated and published in the areas of user experience design and in subjective perspective research. Read the rest of this entry »

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Hope-Thesis-phenomenological-framework_22ap2dq5

Original Thesis Statement:

Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Phenomenology affords a critical theoretical framework for current design practices. Read the rest of this entry »

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krystal-simpson-interview

The following questions support active research efforts toward my thesis concept. A list of interviewees will be added shortly

  1. Do you believe that UX design needs a framework to afford credibility to the field? Read the rest of this entry »

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08-phenomenology

Purpose: (AKA THESIS STATEMENT)
Because user-experience design is based on the needs and wants of the user, designers should focus on the critical importance of phenomenology as an effective methodology of a cultural system of interaction in a digital environment.

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messy_desk_by_bhayolet

Oh the insanity of bibliographic services. After a personal referral, I decided to try Zotero. I downloaded the product and watched at minimum an hour of ‘how-to’ videos. I can say that I found duplicating the videos in a trial and error fashion has not been very successful for me. The question on everyone’s mind is.. (or should be).. program error or user error? Read the rest of this entry »

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