structure
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New Introduction:
Digital technologies and their social capabilities are reshaping how we, as a culture, work, live, and play. This cultural shift to mobile computing positions users to interact and engage frequently with digitally designed products, referred to as artifacts. The role of the designer in human-computer interaction is that of an experiential guide for the development of artifacts. Read the rest of this entry »
Tags: graphic design, phenomenology, structure, thesis
Sample Space Of One:
A Critical Theoretical Framework
Thesis Statement
Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Cognitive phenomenology affords a critical theoretical framework for current design practices. Read the rest of this entry »
Tags: graphic design, phenomenology, structure, thesis, user experience
Original Thesis Statement:
Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Phenomenology affords a critical theoretical framework for current design practices. Read the rest of this entry »
Tags: graphic design, phenomenology, research, structure, thesis
Creating a well-rounded graphical design to represent a client or artistic vision requires a structured design methodology. My design method involves a process of repetition that focuses on achieving the desired objectives. Each step may occur once, or undergo multiple repetitions until deemed acceptable. The results of the first phase are the foundation for the beginning of the next phase, and so on. Read the rest of this entry »
Tags: graphic design, methodology, research, structure
I recently read an article about creative online collaboration. An Australian University hosted a study in 2005 called the Omnium Project: Creative Waves, which was a 7 week study into the online collaborations of creativity within the mix of students, faculty, art practitioners, and writers of all variety both local and international wherein all team members worked together on a project while none of the members were from a similar location or background.[1] Read the rest of this entry »
Tags: collaboration, communication, contemplative, graphic design, structure
Bootcamp Bootlet from Stanford’s d.school offers a unique and approachable means to understanding design thinking.[1] The design-thinking method on interviewing for empathy gave solid insight into the qualitative research process. Interviews are meant to find underlying concepts or perceptions that are not readily apparent. In my research into technology-assisted collaboration in education, this might answer questions regarding best practices in team dynamics, communication issues, or diverse learning styles. Read the rest of this entry »
Tags: communication, design thinking, graphic design, research, structure
The world is changing so rapidly as technology makes international business as simple to achieve as staying local. Given the rise in globalization, one might ask how we are preparing our future leaders (those still within the educational system) with the skills they need to become successful in the 21st century. The rapid rate of change indicates a future of employment opportunities we have not conceived of yet. Read the rest of this entry »
Tags: collaboration, culture, education, structure, technology
Freewriting for 30 minutes. Hmmmmm, can I start by freely writing that I am not a diary keeper or journaler (if there is such a thing), but if the concept of freewriting is to simply ramble on as the thoughts arise, I can do this! so here goes… The topic for my thesis that I keep returning to is how or what can be changed in the college-level curriculum (graduate presumably) that will both meet the rapidly changing role (paradigm shift seems to be the buzzword these days) that the graphic design profession is undergoing and present those same designers as leaders/thinkers/researchers/vital components of any business team? Read the rest of this entry »
Tags: design thinking, education, graphic design, structure, thesis
My broad areas of interest for a thesis topic center around the concept of rebranding the graphic design profession from within or alternately revamping the role of curricula in higher education design programs to create designers ready for the the “new” problem-solving / design-thinking future within our industry.
That said, I found a great number of fascinating theses within the SCAD curriculum that provided further insight into my forming ideas. The first thesis, Brand Identity and the 21st Century School by Jennifer Fidler offers a unique twist on how the educational institutions themselves are currently rebranding their schools and communities, and a path for future institutions to follow suit.1 Read the rest of this entry »
Tags: art, curricula, education, graphic design, structure, thesis