This is audio-visual presentation is for my Graphic Design MFA thesis entitled Ethical Persuasive Technology as a Cultural Force. If you have just 8 minutes to watch it, I promise it is both explanatory and visually entertaining.
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Ethical Persuasive Technology as a Cultural Force
Integrating the components of persuasive technology and technological mediation provide an effective framework for designers to create ethically responsible artifacts. This study will clarify the opportunities for valuable insight gained through understanding how digital environments influence society and culture. Read the rest of this entry »
I have always been impressed with the level of quality that April Biss shows, as a Tampa neighbor of mine; I may show a little bias. However, the context, content and execution level she presents never fails to impress. April tends to amass research material both visual and ethnographic in a variety of levels during her process. April shows a depth in involvement and thought in her process books. Read the rest of this entry »
After reading Hugh Dubberly’s “How Do You Design?” I have identified some steps that should be added into my own creative process. Let me start by expressing that I cannot help but be drawn to the IDEO processes and techniques. Their innovation and creativity based on interdisciplinary collaboration is simply inspiring. Read the rest of this entry »
Although I have never previously heard it referred to as flow, I simply think of this state as my “Zen” phase. I find this meshes well with my current design methodology in that after I have assessed the client needs, done the visual, qualitative, and quantitative research then I am ready to start brainstorming. Read the rest of this entry »
Creating a well-rounded graphical design to represent a client or artistic vision requires a structured design methodology. My design method involves a process of repetition that focuses on achieving the desired objectives. Each step may occur once, or undergo multiple repetitions until deemed acceptable. The results of the first phase are the foundation for the beginning of the next phase, and so on. Read the rest of this entry »
The following questions support active research efforts toward my thesis concept. A list of interviewees will be added shortly
- Do you believe that UX design needs a framework to afford credibility to the field? Read the rest of this entry »
Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Phenomenology affords a critical theoretical framework for current design practices. Read the rest of this entry »
As I revisit my concept of graphic design I realize that my view of the designer’s connotations and responsibilities has tremendously increased in scope. I still stand by my position on graphic design encompassing daily life, however this marriage of art and communication is greater than the simple distillation of a message. Through methodical research, critical thinking, collaboration, and innovation, the role of the design is increased to that of a problem-solving thinker. Read the rest of this entry »
Purpose: (AKA THESIS STATEMENT)
Because user-experience design is based on the needs and wants of the user, designers should focus on the critical importance of phenomenology as an effective methodology of a cultural system of interaction in a digital environment.