graphic design
You are currently browsing articles tagged graphic design.
New Introduction:
Digital technologies and their social capabilities are reshaping how we, as a culture, work, live, and play. This cultural shift to mobile computing positions users to interact and engage frequently with digitally designed products, referred to as artifacts. The role of the designer in human-computer interaction is that of an experiential guide for the development of artifacts. Read the rest of this entry »
Tags: graphic design, phenomenology, structure, thesis
This week I dug a little deeper in my research for Project B. I continued to review many more sources for inspiration and for reference in my paper. An article written by R. Roger Remington on collaboration struck me as interesting and relevant. “Today collaboration in a professional design context is the norm, working as an effective strategy for individuals, groups, companies and institutions. Read the rest of this entry »
Tags: case study, collaboration, graphic design, technology
I have always been impressed with the level of quality that April Biss shows, as a Tampa neighbor of mine; I may show a little bias. However, the context, content and execution level she presents never fails to impress. April tends to amass research material both visual and ethnographic in a variety of levels during her process. April shows a depth in involvement and thought in her process books. Read the rest of this entry »
Tags: contemplative, graphic design, methodology, process
Sample Space Of One:
A Critical Theoretical Framework
Thesis Statement
Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Cognitive phenomenology affords a critical theoretical framework for current design practices. Read the rest of this entry »
Tags: graphic design, phenomenology, structure, thesis, user experience
As I hone in on project B, I have been assessing the role of technology-assisted collaboration in education. From here, I believe it is relevant to tie in how this same integration can benefit the graphic designer. Technology continues to advance creating opportunities for designers to collaborate across continents and with other disciplines using Internet technologies. Read the rest of this entry »
Tags: collaboration, education, graphic design, innovation
Just when you think you have it all figured out, there is so much more. And in my case, that “so much more” is every bit as fascinating as what I started with. I am far more intrigued and invested in my topic now. The interviewees I spoke with were both extremely well educated and published in the areas of user experience design and in subjective perspective research. Read the rest of this entry »
Tags: graphic design, interview, phenomenology, thesis, user experience
Original Thesis Statement:
Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Phenomenology affords a critical theoretical framework for current design practices. Read the rest of this entry »
Tags: graphic design, phenomenology, research, structure, thesis
Although I have never previously heard it referred to as flow, I simply think of this state as my “Zen” phase. I find this meshes well with my current design methodology in that after I have assessed the client needs, done the visual, qualitative, and quantitative research then I am ready to start brainstorming. Read the rest of this entry »
Tags: collaboration, flow, graphic design, holistic, methodology
Creating a well-rounded graphical design to represent a client or artistic vision requires a structured design methodology. My design method involves a process of repetition that focuses on achieving the desired objectives. Each step may occur once, or undergo multiple repetitions until deemed acceptable. The results of the first phase are the foundation for the beginning of the next phase, and so on. Read the rest of this entry »
Tags: graphic design, methodology, research, structure