Hope-Thesis-phenomenological-framework_22ap2dq5

Original Thesis Statement:

Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Phenomenology affords a critical theoretical framework for current design practices. Read the rest of this entry »

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Creativity-Flow1

Although I have never previously heard it referred to as flow, I simply think of this state as my “Zen” phase. I find this meshes well with my current design methodology in that after I have assessed the client needs, done the visual, qualitative, and quantitative research then I am ready to start brainstorming. Read the rest of this entry »

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ehope_design_methodology

Creating a well-rounded graphical design to represent a client or artistic vision requires a structured design methodology. My design method involves a process of repetition that focuses on achieving the desired objectives. Each step may occur once, or undergo multiple repetitions until deemed acceptable. The results of the first phase are the foundation for the beginning of the next phase, and so on. Read the rest of this entry »

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tumblr_me2f823m3l1rxfu3do1_500

Before I even consulted a librarian I went to my trust friend Google. There I research which exhibitions were held during that time and when. I hate to ask for any help without seeming at least semi-knowledgeable. I then went to the SCAD databases that I am familiar with and searched for relating materials. To my non-shock, given the nature of this exercise, I found nothing that dated back that far. Read the rest of this entry »

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krystal-simpson-interview

The following questions support active research efforts toward my thesis concept. A list of interviewees will be added shortly

  1. Do you believe that UX design needs a framework to afford credibility to the field? Read the rest of this entry »

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SL_0110_GreatDivide

Through digital environments, graphic designers mediate perceptions and create conduits to meaning. This leads to designs that collectively represent and guide social participation. However, when considering the individuality of human experience, objective reality is rarely considered. Phenomenology affords a critical theoretical framework for current design practices.  Read the rest of this entry »

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7

View my visual presentation here: http://vimeo.com/59273108

Following the rubric posted in the project brief, I made the following self-actualizations during this process: Read the rest of this entry »

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tumblr_lm431iH5SA1qc7d5ho1_400

As I revisit my concept of graphic design I realize that my view of the designer’s connotations and responsibilities has tremendously increased in scope. I still stand by my position on graphic design encompassing daily life, however this marriage of art and communication is greater than the simple distillation of a message. Through methodical research, critical thinking, collaboration, and innovation, the role of the design is increased to that of a problem-solving thinker. Read the rest of this entry »

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08-phenomenology

Purpose: (AKA THESIS STATEMENT)
Because user-experience design is based on the needs and wants of the user, designers should focus on the critical importance of phenomenology as an effective methodology of a cultural system of interaction in a digital environment.

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interactive-creativity

I recently read an article about creative online collaboration. An Australian University hosted a study in 2005 called the Omnium Project: Creative Waves, which was a 7 week study into the online collaborations of creativity within the mix of students, faculty, art practitioners, and writers of all variety both local and international wherein all team members worked together on a project while none of the members were from a similar location or background.[1] Read the rest of this entry »

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