This is audio-visual presentation is for my Graphic Design MFA thesis entitled Ethical Persuasive Technology as a Cultural Force. If you have just 8 minutes to watch it, I promise it is both explanatory and visually entertaining.
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I really learned a lot about myself and my ability to put in 20-hour days this quarter (due to taking 3 classes, minimal sleep, a job, and 2 kids). The process of discovering and narrowing down a thesis was demanding and at times flustering. Read the rest of this entry »
Ethical Persuasive Technology as a Cultural Force
Integrating the components of persuasive technology and technological mediation provide an effective framework for designers to create ethically responsible artifacts. This study will clarify the opportunities for valuable insight gained through understanding how digital environments influence society and culture. Read the rest of this entry »
Digital technologies and their social capabilities are reshaping how we, as a culture, work, live, and play. This cultural shift to mobile computing positions users to interact and engage frequently with digitally designed products, referred to as artifacts. The role of the designer in human-computer interaction is that of an experiential guide for the development of artifacts. Read the rest of this entry »
This week I dug a little deeper in my research for Project B. I continued to review many more sources for inspiration and for reference in my paper. An article written by R. Roger Remington on collaboration struck me as interesting and relevant. “Today collaboration in a professional design context is the norm, working as an effective strategy for individuals, groups, companies and institutions. Read the rest of this entry »