motion media

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It’s been another great quarter at SCAD! I thought this quarter was going to be easy, but I think it was the hardest one yet. Never in my life have I operated so consistently on so little sleep. That’s okay, though. I look to rappers for sentient life advice, and have taken Nas’ philosophy on sleep to heart. Anyways, here are some of the highlights from Spring 2013 quarter!

 

I nearly died whilst matte painting.

I had fun with illustration for my knolling and Prometheus boards.

My first ever demo reel!!!

And portfolio site!

Snowstorm Nemo found me in New York

I went, I designed, I triumphed at the Battle of the Boards.

And I almost made a logo thingie.

 

Spring quarter starts in a mere 10 days -__- Bring it on?

I hope to be tackling a bit of animation over the break. Follow me on Vimeo and Twitter!

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Above is one of my very first motion media projects – one of my first ever stabs in the dark with After Effects. It’s not bad I don’t think, for a beginner, but I’ve come so far since then.

When I first got to SCAD, I had no idea what I wanted to major in. I knew I didn’t want to go back to Painting because I could not bear the thought of being alone in a studio for the bulk of my professional life. I know myself; I know I can’t be trusted to be motivated enough when left to my own devices. So I chose Production design, thinking this would be an opportunity to paint [sets] on a grand scale in a collaborative environment. But it just wasn’t the right fit.

A friend suggested Motion Media. It was both an alluring and scary proposition. I wanted to animate, but with a background of working in only two dimensions, I didn’t think I could do it with four (line, shape, volume, time). I entered college with pretty developed skills in drawing and painting. I skipped right into the advanced classes freshman year. I was used to being one of the top students in class.

But I also was used to being frustrated, as I witnessed the leaps and bounds by which my less-experienced classmates improved, while my work stagnated. I grew at MICA freshman year, but admittedly, I had less ground to cover.

That’s a huge reason why I chose motion media. I knew nothing about animation going in – about any program other than Photoshop, really – and nothing about how to design for things that move. How do you come up with transitions? How do you sync image with audio?

Starting from scratch. Having nowhere to go but up.

A full year after my first motion media techniques class, I’m really proud of how far I’ve come. A full year after the above animation was made, and I’m already in the process of interviewing and applying for internships. I’ll be graduating in two quarters. It’s kind of unbelievable, but very, very exciting. It’s really hard sometimes because I still think I don’t know enough, and there’s not enough time to learn it all. But I try to see any and all shortcomings as an opportunity for growth, rather than just a gap in my skill set. To me, learning (and seeing the results of what I’ve learned) is way more fun than just practicing.

Next up: a Principles of 2D Animation class in the Spring, some self-tutelage in Cinema4D (3D graphics program), a senior project, a Summer internship. I can’t wait :)

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I am not a musician. I grew up taking piano lessons and singing choir in Catholic school (hilarious in retrospect. I can’t sing that well!!), but thinking aurally really isn’t my thing and reading sheet music is a laborious process. But damn, do I want to make music videos. Like this ^. And like these:

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Tendril’s opening title sequence for the Style Frames New York conference

After a couple of weeks I’ve had some time to step back from SFNY and actually process everything that went on there. New York City is a complete and total reversal of Savannah, especially in pace.  There is no getting stuck behind horse-drawn buggies in the Big Apple.  My trip was bookended by a series of all-nighters: two before I left, and two upon my immediate return. Snow storm Nemo hit New England halfway into the conference, so I ended up staying in New York for a couple of extra days. Exhaustion has become less of a problem for me and more just a simple fact of life.

But I really did have fun! I was very proud of SCAD’s presence at the conference. All but one of the 21 volunteers in the conference were SCAD students, and I met a couple of SCAD alumni among the professionals in attendance. Several of the featured style frames that made it onto the slideshow that played in between panels and presentations were SCAD student work. Read the rest of this entry »

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At long last, I got to flex some illustrative muscles in Design for Motion class. Even though for each project I kept telling myself keep it simple Caresse, do not go HAM on the photocompositing and obsessive compulsive detail painting, I would never listen. I still ended up pulling all nighters and delivering unfinished process books and less than the required amount of frames.

Well, I still pulled an all-nighter on this one. But it wasn’t my fault. Instead of Saturday, I got back late last Monday from the Style Frames New York conference (more on that later) and had only Tuesday/Tuesday night to whip this thing together. While compositing is something I still labor slowly over, luckily I can draw relatively fast. With my tablet, I can draw even faster. Speaking of which…

<< This is my tablet pen tip right now. I bought this thing less than a month ago, and as you can see the once proud nib has been reduced to an ever-dwindling wedge.  I asked some of my MOME peers about nib replacements and their tablet habits, and they were nonplussed. “Replace nib? Who does that?” “You might be working too much…” (After doing some research, I now see that the nib I have is a “flex nib,” which is made out of a more pliable plastic than the standard nib.).

The brief for this project was to create a series of boards inspired by the Greek Titan Prometheus. If you thought Prometheus was just the last Alien movie, you suck. If you thought Prometheus was just a character from Kablam!, marry me.

We were instructed to convey the story of Prometheus with either a Modernist or “Naive” design aesthetic. Please visit my web site for a breakdown of the process for this assignment. Here are my final boards:

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I can’t believe I didn’t make a post about this earlier, but I have a portfolio web site now: www.caressehaaser.com. Ah, the beauty of having an obscure name! Makes it easy to score a domain address.

Last night I spent several hours not doing homework to revamp my site. Now, instead of everything being grouped into categories, all of my work is displayed on the front page. I like this much better because visitors won’t have to click through any links to access my videos and design work. And it’s cool to see all of my projects laid out like this!

I use Carbonmade for my portfolio. It is pretty nice and hassle-free, as far as portfolio sites go. I’d say it’s the Tumblr of portfolio services because its interface is so simple. In fact there is not really anything Carbonmade does that Tumblr can’t – except that with a paid account you can upload up to 50 of your own videos.  It’s nice not to have to use my Vimeo account as a horse for my web site.  Carbonmade’s biggest downfall is that it’s almost overly simplistic. It could be more customizable. What I do like is how quickly videos process on Carbonmade. If you don’t have a lot of time to design and code in everything on your web site consistently, I would definitely recommend it.

So I now have a reel, a web site, a resume – and by the end of the day I’ll have more business cards then I know what to do with! (250!) Pics of those soon. :)

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Finally finished my first ever demo reel! Just in time for StyleFrames: New York!

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Our last assignment in design for motion was to create a series of design boards off the concept of “knolling.” Our concepts also had to be a self-portrait of sorts, but within those constraints we could devise any narrative or context we pleased.

Interestingly, a lot of my classmates focused on travel as a means of self-portraiture. So did I. But instead of knolling the places I’ve been or the things I’ve collected, I decided to knoll places I’d like to go. Aside from being born in Germany, I’ve never been out of the country. Traveling abroad has been my biggest desire for as long as I can remember.

These boards represent my dreams of places I’d like to go and things I’d like to see. And yes, I do have a knollingly organized list of future destinations and sights :) . Read the rest of this entry »

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My latest adventure in Design for Motion class: matte painting! Matte painting is not something I would have normally associated with motion media, but it can be a huge part of developing styleframes and storyboards. Typically when one thinks of matte paintings, they think of visual effects and movies. But mattes are used in tv shows and video games too.  Our professor mentioned Dylan Cole as a point of reference. Cole is a matte painter who’s done work for The Lord of the Rings series, Avatar, TRON: Legacy, Halo, Assassin’s Creed… just to name a few.

I almost died doing this assignment. Having put it off over the weekend, I worked around the clock for 48 straight hours to get it done. I really enjoyed it though – I wouldn’t have been able to focus so hard on it if I didn’t like it. My original concept was to depict the netherworld from Aztec creation mythology, but I ended up with a Happyland Pyramid more than a dark jungle with blood sacrifice -___- How did that happen? If this is nothing but an exercise in matte painting and compositing techniques, I’m happy.

Process images below! Read the rest of this entry »

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In October of last year, artist and motion graphic designer Carlo Vega came to SCAD to conduct a 3-day workshop with the MOME department. Unless you follow motion graphics design, you may not know his name, but you’ve probably seen his work.  Vega has done branding for MSNBC, The Today Show, and CMT.  His corporate clients include Bacardi, Coca-Cola, Nike, and Best Buy, among many others.  I believe around 70-80 motion media undergrad and grad students took part in the workshop, developing 15-second scenes that would be part of a larger, continuous streaming video web site experience: Metamorphosis. As it was October, the theme was Halloween/horror.  In my opinion that’s one of the funnest genres to work in, and one I’d never experimented with before.

Based on Carlo Vega’s resume, I was expecting someone loud, outgoing, and imtimidating- as many successful design professionals often are.  But he was almost the opposite of that.  At first, when we gathered in Monty for the work shop, I didn’t even notice he was in the room, until a friend pointed out who he was.  I had just taken him for another student.  He seemed nervous as he stood in the front of the room explaining the project and showing us the design boards. “I’ve never done something like this before,” he said.

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