matte painting

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Our last assignment in design for motion was to create a series of design boards off the concept of “knolling.” Our concepts also had to be a self-portrait of sorts, but within those constraints we could devise any narrative or context we pleased.

Interestingly, a lot of my classmates focused on travel as a means of self-portraiture. So did I. But instead of knolling the places I’ve been or the things I’ve collected, I decided to knoll places I’d like to go. Aside from being born in Germany, I’ve never been out of the country. Traveling abroad has been my biggest desire for as long as I can remember.

These boards represent my dreams of places I’d like to go and things I’d like to see. And yes, I do have a knollingly organized list of future destinations and sights :) . Read the rest of this entry »

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My latest adventure in Design for Motion class: matte painting! Matte painting is not something I would have normally associated with motion media, but it can be a huge part of developing styleframes and storyboards. Typically when one thinks of matte paintings, they think of visual effects and movies. But mattes are used in tv shows and video games too.  Our professor mentioned Dylan Cole as a point of reference. Cole is a matte painter who’s done work for The Lord of the Rings series, Avatar, TRON: Legacy, Halo, Assassin’s Creed… just to name a few.

I almost died doing this assignment. Having put it off over the weekend, I worked around the clock for 48 straight hours to get it done. I really enjoyed it though – I wouldn’t have been able to focus so hard on it if I didn’t like it. My original concept was to depict the netherworld from Aztec creation mythology, but I ended up with a Happyland Pyramid more than a dark jungle with blood sacrifice -___- How did that happen? If this is nothing but an exercise in matte painting and compositing techniques, I’m happy.

Process images below! Read the rest of this entry »

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