“Penny Arcade -Extra Credits – Gamifying Education”

Citation:
“Penny Arcade -Extra Credits – Gamifying Education”. Penny Arcade – The Way Forward. N.p, n.s. Web. 24 Jan. 2013.

Summary:

Flaws in the way we teach today: systemic flows which cover every subject.
Grading: We use a grading system that is de-motivational and set up a reinforcing feedback loop for failure.
Agency: Idea that they feel that they control their own destiny. Without agency is almost impossible to feel motivated. Agency help you to set more efficient goals for yourself.
External Motivators: We need learners to keep engage and learn voluntarily.

Solution: In games we learning that progress encourages progress. The human desire for deficiency is a better motivator than the fear of failure.
How to gamify learning

  • Assignments make worth points. Progressing towards level.
  • Methodology doesn’t leave the students in a place where they just give up.
  • Give kids skills as they level. Pickable powers as they level.
  • Reward System  to rule for one another. Encourage student to work with camaraderie and as a team
  • Game teach us that different choices have different accounts and we control the choices that we make.
  • Information you want to learn as the pieces that unlock the next section of the game. In the search for this information they will learn about tangible related topics.
  • Key: make schooling more magical and a sense of mystery.
  • ARG is about communal solution and information scouting.
  • Unlock spread out, so the learners can share ideas and learn.
  • Encourage curiosity (benefit)

Examples of ARG:
i <3 bees
year zero

Deathball.net/notpron

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