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	<title>Andrew Wegener&#039;s blog</title>
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	<description>Hong Kong thoughts</description>
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		<title>C++ Programming FINAL</title>
		<link>https://blog.scad.edu/awegen20/2012/11/15/c-programming-final/</link>
		<comments>https://blog.scad.edu/awegen20/2012/11/15/c-programming-final/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 23:04:06 +0000</pubDate>
		<dc:creator>Andrew Wegener</dc:creator>
				<category><![CDATA[C++ Game]]></category>
		<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[Minecraft]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/awegen20/?p=156</guid>
		<description><![CDATA[It&#8217;s finals week! I sound excited because I actually just finished my last exam!  Let me tell you about me C++ Programming final.  Our professor wanted us to modify an existing game.  This project is simply experiential and pretty open.  When I hear the word &#8220;mod&#8221;, I instantly think of Minecraft.  It seems like there [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Cognitive Art of Game Design FINAL</title>
		<link>https://blog.scad.edu/awegen20/2012/11/15/cognitive-art-of-game-design-final/</link>
		<comments>https://blog.scad.edu/awegen20/2012/11/15/cognitive-art-of-game-design-final/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 08:46:40 +0000</pubDate>
		<dc:creator>Andrew Wegener</dc:creator>
				<category><![CDATA[Cognitive Art of Game Design]]></category>
		<category><![CDATA[Gamesalad]]></category>
		<category><![CDATA[BERO the Robot]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/awegen20/?p=150</guid>
		<description><![CDATA[Time for finals!  This project is all about the client.  Professor Jose has been connecting us with professionals all quarter and it all comes down to this.  The client I was set with is Michael Trzecieski from Reality Robotics.  My classmate and good friend, Mariel Thompson, was able to be my partner for this assignment. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Assignment 6 &#8211; Windows Application in Visual Studio &#8211; TicTacToe</title>
		<link>https://blog.scad.edu/awegen20/2012/10/31/assignment-6-windows-application-in-visual-studio-tictactoe/</link>
		<comments>https://blog.scad.edu/awegen20/2012/10/31/assignment-6-windows-application-in-visual-studio-tictactoe/#comments</comments>
		<pubDate>Wed, 31 Oct 2012 10:38:51 +0000</pubDate>
		<dc:creator>Andrew Wegener</dc:creator>
				<category><![CDATA[TicTacToe]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[C++ Programming]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/awegen20/?p=139</guid>
		<description><![CDATA[Microsoft Visual was a new program for me at this point.  I did not enjoy this assignment.  However, now that I am over my frustration, I realize Professor Rueda&#8217;s intention.  He wants us to be frustrated!  No, seriously.  Through our frustration, we actually learn how to solve the problems we run into.  I don&#8217;t necessarily [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Assignment 5B &#8211; Strategic Luck</title>
		<link>https://blog.scad.edu/awegen20/2012/10/31/assignment-5b-strategic-luck/</link>
		<comments>https://blog.scad.edu/awegen20/2012/10/31/assignment-5b-strategic-luck/#comments</comments>
		<pubDate>Wed, 31 Oct 2012 09:26:04 +0000</pubDate>
		<dc:creator>Andrew Wegener</dc:creator>
				<category><![CDATA[C++ Game]]></category>
		<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[Strategic Luck]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/awegen20/?p=121</guid>
		<description><![CDATA[&#160; Yay! More C++ coding!  Well, judging from the pseudocode, this should be relatively easy, right? Wrong!  Just kidding.  Overall, it was pretty easy.  Let me explain: The first part of the game is the generating of each players&#8217; pieces.  This could be fairly simple.  However, the first set of rules I declared stated that: [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Assignment 7 &#8211; Compile an RPG in VS &#8211; WitchHunt</title>
		<link>https://blog.scad.edu/awegen20/2012/10/31/assignment-7-compile-an-rpg-in-vs-witchhunt/</link>
		<comments>https://blog.scad.edu/awegen20/2012/10/31/assignment-7-compile-an-rpg-in-vs-witchhunt/#comments</comments>
		<pubDate>Wed, 31 Oct 2012 05:57:32 +0000</pubDate>
		<dc:creator>Andrew Wegener</dc:creator>
				<category><![CDATA[C++ Game]]></category>
		<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[Hale]]></category>
		<category><![CDATA[Witch Hunt]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/awegen20/?p=125</guid>
		<description><![CDATA[After the previous assignment, I was about ready to give up on Visual Studio &#8211; AKA murder it.  I was so frustrated, I just wanted to make a very simple RPG and not worry about downloading anything.  So, I started make Zelda! It was such a trivial attempt that I didn&#8217;t even bother saving the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Assignment 5A &#8211; Pseudocode &#8211; Strategic Luck</title>
		<link>https://blog.scad.edu/awegen20/2012/10/30/assignment-5a-pseudocode-strategic-luck/</link>
		<comments>https://blog.scad.edu/awegen20/2012/10/30/assignment-5a-pseudocode-strategic-luck/#comments</comments>
		<pubDate>Tue, 30 Oct 2012 14:31:10 +0000</pubDate>
		<dc:creator>Andrew Wegener</dc:creator>
				<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[Strategic Luck]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/awegen20/?p=116</guid>
		<description><![CDATA[StrategicLuckPseudocode Here is pseudocode for my game which I call &#8220;Strategic Luck.&#8221;  While the first half is just notes and brief directions for my game, the bottom is pseudocode.  I learned that pseudocode is, simply put, a human-worded version of the code.  Basically, a sketch of what you predict the code will look like &#8211; [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assignment 4B &#8211; C++ &#8211; Lucky 7</title>
		<link>https://blog.scad.edu/awegen20/2012/10/10/c-programming-lucky-7/</link>
		<comments>https://blog.scad.edu/awegen20/2012/10/10/c-programming-lucky-7/#comments</comments>
		<pubDate>Wed, 10 Oct 2012 05:10:38 +0000</pubDate>
		<dc:creator>Andrew Wegener</dc:creator>
				<category><![CDATA[C++ Game]]></category>
		<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[Lucky 7]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/awegen20/?p=98</guid>
		<description><![CDATA[This is my first experience touching the C++ language.  Overwhelming while reading the chapters, but slightly more comprehensive once it became hands-on.  For this assignment, I wanted to create a short minigame from Mario Party 3.  Since my arrival in Hong Kong, my group of friends and I play Mario Party a couple times a [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Assignment 2 &#8211; Extensible Gameplay &#8211; Tap Dance</title>
		<link>https://blog.scad.edu/awegen20/2012/10/09/assignment-2-extensible-gameplay-tap-dance/</link>
		<comments>https://blog.scad.edu/awegen20/2012/10/09/assignment-2-extensible-gameplay-tap-dance/#comments</comments>
		<pubDate>Tue, 09 Oct 2012 19:27:33 +0000</pubDate>
		<dc:creator>Andrew Wegener</dc:creator>
				<category><![CDATA[Cognitive Art of Game Design]]></category>
		<category><![CDATA[Tap Dance]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/awegen20/?p=87</guid>
		<description><![CDATA[TapDance ^^^^^^^ click this link to download my game design document for &#8220;Tap Dance&#8221;! A brief back story: I have a group of friends that frequently comes over to my apartment for game nights.  Typically, we chat, eat, and scream while playing Mario Party 1, 2, or 3 on the Wii64 (N64 emulator on the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assignment 1 &#8211; &#8220;Games are Truly Art&#8221; &#8211; Just Another Day</title>
		<link>https://blog.scad.edu/awegen20/2012/10/09/assignment-1-games-are-truly-art-just-another-day/</link>
		<comments>https://blog.scad.edu/awegen20/2012/10/09/assignment-1-games-are-truly-art-just-another-day/#comments</comments>
		<pubDate>Tue, 09 Oct 2012 19:06:06 +0000</pubDate>
		<dc:creator>Andrew Wegener</dc:creator>
				<category><![CDATA[Cognitive Art of Game Design]]></category>
		<category><![CDATA[Just Another Day]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/awegen20/?p=84</guid>
		<description><![CDATA[JustAnotherDay ^^^ click this link to download my game design document for &#8220;Just Another Day&#8221; Professor Rueda asked the class to conceptualize games that would make the players&#8217; reactions be one of the following: &#8220;Games are truly art!&#8221; &#8220;The best art game ever!&#8221; or &#8220;Wow the art is awesome!&#8221; I wanted my players&#8217; reactions to [...]]]></description>
		<wfw:commentRss>https://blog.scad.edu/awegen20/2012/10/09/assignment-1-games-are-truly-art-just-another-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Assignment 4A &#8211; PS1 Game &#8211; Banjo Kazooie</title>
		<link>https://blog.scad.edu/awegen20/2012/10/09/assignment-4-ps1-game-banjo-kazooie/</link>
		<comments>https://blog.scad.edu/awegen20/2012/10/09/assignment-4-ps1-game-banjo-kazooie/#comments</comments>
		<pubDate>Tue, 09 Oct 2012 18:54:12 +0000</pubDate>
		<dc:creator>Andrew Wegener</dc:creator>
				<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[Scratch Games]]></category>
		<category><![CDATA[Banjo Kazooie]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/awegen20/?p=70</guid>
		<description><![CDATA[Two weeks before I left for Hong Kong, I had major reconstructive surgery on my knee.  While I was glued to the couch, I needed something to keep me busy.  What other than video games to save the day, right? This idea led to me hacking my Wii.  It was surprisingly easy!  I downloaded a [...]]]></description>
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		<slash:comments>0</slash:comments>
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