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	<title> &#187; </title>
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	<link>https://blog.scad.edu/ashepp20</link>
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		<title>Thesis</title>
		<link>https://blog.scad.edu/ashepp20/2013/02/20/revised-thesis/</link>
		<comments>https://blog.scad.edu/ashepp20/2013/02/20/revised-thesis/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 23:16:17 +0000</pubDate>
		<dc:creator>Anthony Sheppard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/ashepp20/?p=62</guid>
		<description><![CDATA[Many mainstream learning apps often overlook users who have Autism Spectrum Disorders, and as a result, fail to address their needs. Incorporating gaming mechanics and creative interfaces into these apps will help.]]></description>
				<content:encoded><![CDATA[<p>Many mainstream learning apps often overlook users who have Autism Spectrum Disorders, and as a result, fail to address their needs. Incorporating gaming mechanics and creative interfaces into these apps will help.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Thesis Abstract:</title>
		<link>https://blog.scad.edu/ashepp20/2013/02/20/thesis-abstract/</link>
		<comments>https://blog.scad.edu/ashepp20/2013/02/20/thesis-abstract/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 23:14:20 +0000</pubDate>
		<dc:creator>Anthony Sheppard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/ashepp20/?p=59</guid>
		<description><![CDATA[Consideration of sensory related distractions can do much to advance the effectiveness and usefulness of apps geared towards Autistic individuals. The process of communicating requires skills in listening, observing, questioning, and analyzing which many ASD (Autism Spectrum Disorders) individuals have not adequately developed. The following are typical characteristics found in those who have ASD: Limited [...]]]></description>
				<content:encoded><![CDATA[<p>Consideration of sensory related distractions can do much to advance the effectiveness and usefulness of apps geared towards Autistic individuals. The process of communicating requires skills in listening, observing, questioning, and analyzing which many ASD (Autism Spectrum Disorders) individuals have not adequately developed. The following are typical characteristics found in those who have ASD:</p>
<ul>
<li>Limited or complete lack of speech</li>
<li>Inability to identify common objects</li>
<li>Difficulty expressing needs and/or wants</li>
<li>Difficulty responding to questions</li>
<li>Poor response to verbal instructions</li>
<li>Limited attention to people and objects in their environment</li>
</ul>
<p>It’s important that the app developer meet their users’ needs. In order for the app to be user friendly and functional, all user strengths and weaknesses must be considered. The goal of any app is for the user to be able to easily access, navigate, and comprehend information in a reasonable manner.</p>
<p>This thesis proposes to show the importance of considering target audience challenges in the development of ASD learning apps. Overly bright colors and flashing or blinking lights can make the use of these applications almost painful for those who suffer from ASD. These design obstacles, including overly distracting sounds, must be considered when developing an app for the ASD target audience. B. F. Skinner, world-renowned psychologist, believed that behavior is maintained from one condition to another through similar or same consequences. He theorized that behaviors are causal factors influenced by consequences and that behavioral engineering can be achieved through systematic allocation of external rewards. Gamification is similar in taking a non-game concept and applying gaming thinking and mechanics to engage the user and solve problems. In addition to the use of B. F. Skinners’ research and Gamification methodologies, the advising of a behavioral therapist has been useful in pinpointing specific challenges. An app that addresses ASD sensory input challenges will be developed to show proof of concept that incorporating Gamification as well as consideration of user limitations will create a more effective app.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Website Wire Frame</title>
		<link>https://blog.scad.edu/ashepp20/2013/02/20/website-wire-frame/</link>
		<comments>https://blog.scad.edu/ashepp20/2013/02/20/website-wire-frame/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 08:08:15 +0000</pubDate>
		<dc:creator>Anthony Sheppard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/ashepp20/?p=85</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.scad.edu/ashepp20/files/2013/02/index.jpg"><img class="alignnone size-medium wp-image-86" alt="index" src="http://blog.scad.edu/ashepp20/files/2013/02/index-300x265.jpg" width="300" height="265" /></a> <a href="http://blog.scad.edu/ashepp20/files/2013/02/Portfolio.jpg"><img class="alignnone size-medium wp-image-87" alt="Portfolio" src="http://blog.scad.edu/ashepp20/files/2013/02/Portfolio-300x265.jpg" width="300" height="265" /></a> <a href="http://blog.scad.edu/ashepp20/files/2013/02/Thesis.jpg"><img class="alignnone size-medium wp-image-89" alt="Thesis" src="http://blog.scad.edu/ashepp20/files/2013/02/Thesis-300x265.jpg" width="300" height="265" /></a><a href="http://blog.scad.edu/ashepp20/files/2013/02/ThesisResearch.jpg"><img class="alignnone size-medium wp-image-92" alt="ThesisResearch" src="http://blog.scad.edu/ashepp20/files/2013/02/ThesisResearch-300x265.jpg" width="300" height="265" /></a><a href="http://blog.scad.edu/ashepp20/files/2013/02/ThesisOutline.jpg"><img class="alignnone size-medium wp-image-90" alt="ThesisOutline" src="http://blog.scad.edu/ashepp20/files/2013/02/ThesisOutline-300x265.jpg" width="300" height="265" /></a><a href="http://blog.scad.edu/ashepp20/files/2013/02/ThesisPrototype.jpg"><img class="alignnone size-medium wp-image-91" alt="ThesisPrototype" src="http://blog.scad.edu/ashepp20/files/2013/02/ThesisPrototype-300x265.jpg" width="300" height="265" /></a><a href="http://blog.scad.edu/ashepp20/files/2013/02/ProcessSketches.jpg"><img class="alignnone size-medium wp-image-88" alt="ProcessSketches" src="http://blog.scad.edu/ashepp20/files/2013/02/ProcessSketches-300x265.jpg" width="300" height="265" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Thesis outline</title>
		<link>https://blog.scad.edu/ashepp20/2013/02/20/thesis-outline/</link>
		<comments>https://blog.scad.edu/ashepp20/2013/02/20/thesis-outline/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 01:00:25 +0000</pubDate>
		<dc:creator>Anthony Sheppard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/ashepp20/?p=96</guid>
		<description><![CDATA[I. Introduction a.   Problem Statement i.   Many mainstream learning apps often overlook users who have Autism Spectrum Disorders, and as a result, fail to address their needs. b.   Autism Spectrum Disorder i.   Definition -  Autism spectrum disorders are life-long neurodevelopmental disabilities with onset before 36 months ii.   Characteristics of Autism Spectrum Disorder 1.        Limited [...]]]></description>
				<content:encoded><![CDATA[<p><strong>I. Introduction</strong></p>
<p>a.   Problem Statement<br />
i.   Many mainstream learning apps often overlook users who have Autism Spectrum Disorders, and as a result, fail to address their needs.</p>
<p>b.   Autism Spectrum Disorder<br />
i.   Definition -  Autism spectrum disorders are life-long neurodevelopmental disabilities with onset before 36 months</p>
<p>ii.   Characteristics of Autism Spectrum Disorder</p>
<p>1.        Limited or complete lack of speech, Inability to identify common objects, Difficulty expressing needs and/or wants, Difficulty responding to questions, Poor response to verbal instructions, Limited attention to people and objects in their environment</p>
<p><strong>II. Interfaces and Layouts</strong></p>
<p>a.   Mainstream vs. ASD Interfaces and Layouts<br />
i.   W3C Extended Guidelines for Mobile Web Best Practices</p>
<p>1.   Web accessibility HTML Standards / CSS</p>
<p>b.   Influences-</p>
<p>i.   Gobug was toy created by two students, who won a competition, that require the contestants to create an interactive toy for autism children. http://www.apartmenttherapy.com/gobugautism-connects- design-ch-158351</p>
<p>ii.   Kevin Sitek, founder of the Lillie’s Pad website and interactive designer. Lillie’s Pad, critiques mobile apps specifically built for<br />
special needs children. http://www.lilliespad.com</p>
<p>iii.   Belinda Radcliffe, an Australian clinical psychologist, author, founder, and director of Interactive Feelings, http://ipadkids.com/app-maker-interactive-feelings-targets- happiness-in-special-needs-children/</p>
<p>c.   Obstacles and challenges of the ASD User<br />
i.   Limited or complete lack of speech ii.   Inability to identify common objects<br />
iii.   Difficulty expressing needs and/or wants iv.   Difficulty responding to questions<br />
v.   Poor response to verbal instructions</p>
<p>d.   Proposed Solutions- It’s important that the app developer meet their users’ needs. In order for the app to be user friendly and functional, all user strengths and weaknesses must be considered.</p>
<p><strong>III.  Current Trends</strong></p>
<p>a.   Application Examples<br />
i.   Marble Math Junior by Artgig Studio (Artgig Apps)</p>
<p>http://www.marblemath.com/</p>
<p>ii.   Alien Buddies by Artgig Studio (Artgig Apps)</p>
<p>http://www.artgigapps.com/</p>
<p>b.   Web Accessibility Standards i.    www.W3c.org<br />
c.   Gamification</p>
<p>i.   Real Gamification Mechanics Require Simplicity And, Yes, Game Designers Can Do It. http://techcrunch.com/2012/12/08/real-vs- fake-gamification-mechanics/</p>
<p><strong>IV. Project Description</strong></p>
<p>a.   Design Goals- The purpose of the research is to test and prove that gaming techniques and creative interfaces are effective learning tools for patients with Autism. I will do an exploration in interfaces that address<br />
the behavioral development of those with Autism and related disorders, and their learning obstacles and challenges.</p>
<p>b.   Possible Solutions</p>
<p>i.   For the visual component, I will conduct research on interfaces that will address the learning obstacles and challenges of those with Autism. Through my research I will create a web based prototype that will be support my thesis by showing an interface that uses stimulus equivalence and fading to teach sight words to Autistic users. I will use Adobe Flash Professional and Action Script<br />
3.0 to create the prototype.</p>
<p>c.   Relevant Processes</p>
<p>i.   Visual Component Action Plan</p>
<p>1.   Schedule meeting times with Behavioral Specialist: Consistent meeting times will be used to, discuss and research appropriate learning methods; establish Sensory design obstacles such as sounds, bright colors, and flashing and blinking lights; create a list of visual prompts; conduct research on input devices that will enable self-stimulatory behaviors, repetition and the allowance for continuous manipulation of the interface; and develop overall concept and a<br />
cognitive model.</p>
<p>2.   Hosting / Programming Research: Setup hosting service that will accommodate web application needs. Consider future advancements in app when choosing a hosting service. Research best HTML and Action Script 3.0 coding techniques to create web application.</p>
<p>3.   Sketch and Story Board: Sketch and Story board example<br />
of interfaces and meet with Behavioral Specialist to refine and test cognition. Create a site map to assist in defining interface mapping. Choose an appropriate interface.</p>
<p>4.   Visualization Tools and Survey Testing: Create paper<br />
prototype and survey. Conduct a survey to test Cognition,</p>
<p><strong>V.  Project Feedback</strong><br />
User Experience, and Navigation. Prototype will be tested by the behavioral<br />
specialist.</p>
<p>5.   Evaluation Results / Refinements: Based on the results of teacher evaluations, make appropriate changes, and create a working online wireframe to test Interface and technical aspects of the system. Testing will be conducted by the behavioral specialist, his clients, and their teachers. An evaluation will capture the data.</p>
<p>6.   Refinements: Based on captured data make the appropriate updates and changes, and meet with behavioral specialist for further recommendations.</p>
<p>7.   Create Prototype: Once appropriate updates and changes<br />
have been done, start the production of a<br />
working prototype. Use appropriate research coding methods.</p>
<p>8.   Prototype Testing / Refined: Prototype will be fully tested<br />
by behavioral specialist and his clients. Testing will be video recorded to show proof of success<br />
a.   User Response<br />
i.   Teaching will be used to evaluate the effectiveness of the user interface and layout.<br />
b.   Areas to be Improved<br />
i.   Will be determined after analysis of teacher evaluations</p>
<p><strong>VI. Conclusion</strong></p>
<p>a.   Best Practices<br />
i.   Will be determined after analysis of teacher evaluations b.   Satisfaction of Thesis goals<br />
i.   Will be determined after analysis of teacher evaluations</p>
<p><strong>Bibliography</strong></p>
<p>Challenges for ASD<br />
http://www.autism-community.com/communication/challenges-for-asd/ Retrieved: Feb 10, 2013</p>
<p>O’Neil, Faith. Ipad kids: App Maker “Interactive Feelings” Targets Happiness in Special Needs<br />
Children<br />
http://ipadkids.com/app-maker-interactive-feelings-targets-happiness-in-special-needs- children/<br />
Retrieved: January 19, 2013</p>
<p>Sitek, Kevin. Lilliespad http://www.lilliespad.com/about-us/ Retrieved: January 19, 2013</p>
<p>Gobug<br />
Core77. Autism Connects: Gobug<br />
Interactivehttp://www.core77.com/blog/competition/autism_connects_gobug_interactive_to_1926<br />
2.asp, Retrieved: January 19, 2013</p>
<p>Apartment Therapy. Gobug Autism Connects Design http://www.apartmenttherapy.com/gobugautism-connects-design-ch-158351, Retrieved: January 19, 2013</p>
<p>W3C.org (. Extended guidelines for mobile web best practices 1.0 http://www.w3.org/TR/2009/NOTE-mwbp-guidelines-20091020/ Retrieved: Mar 3, 2013</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Concept Visualization</title>
		<link>https://blog.scad.edu/ashepp20/2013/02/18/concept-visualization/</link>
		<comments>https://blog.scad.edu/ashepp20/2013/02/18/concept-visualization/#comments</comments>
		<pubDate>Mon, 18 Feb 2013 20:14:47 +0000</pubDate>
		<dc:creator>Anthony Sheppard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/ashepp20/?p=76</guid>
		<description><![CDATA[User will select from a library of shapes. &#160; User will match the correct shape, by dragging and dropping. As the user continues to drag the apple over the bigger apple the bigger shape will morph into the word (apple). &#160; &#160;]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.scad.edu/ashepp20/files/2013/02/slide1.jpg"><img class="alignnone size-medium wp-image-77" alt="slide1" src="http://blog.scad.edu/ashepp20/files/2013/02/slide1-300x209.jpg" width="300" height="209" /></a></p>
<p>User will select from a library of shapes.</p>
<p>&nbsp;</p>
<p><a href="http://blog.scad.edu/ashepp20/files/2013/02/slide2.jpg"><img class="alignnone size-medium wp-image-78" alt="slide2" src="http://blog.scad.edu/ashepp20/files/2013/02/slide2-300x211.jpg" width="300" height="211" /></a></p>
<p>User will match the correct shape, by dragging and dropping.</p>
<p><a href="http://blog.scad.edu/ashepp20/files/2013/02/slide3.jpg"><img class="alignnone size-medium wp-image-79" alt="slide3" src="http://blog.scad.edu/ashepp20/files/2013/02/slide3-300x209.jpg" width="300" height="209" /></a></p>
<p>As the user continues to drag the apple over the bigger apple the bigger shape will morph into the word (apple).</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visual Component: Short Description / Action Plan</title>
		<link>https://blog.scad.edu/ashepp20/2013/02/04/short-description-and-action-plan/</link>
		<comments>https://blog.scad.edu/ashepp20/2013/02/04/short-description-and-action-plan/#comments</comments>
		<pubDate>Mon, 04 Feb 2013 01:29:22 +0000</pubDate>
		<dc:creator>Anthony Sheppard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/ashepp20/?p=54</guid>
		<description><![CDATA[Revised Thesis Statement: The mechanics of games and their creative interfaces are useful learning tools to promote positive communicative and behavioral skills in Autistic users. Visual Component Description: For the visual component, I will conduct research on interfaces that will address the learning obstacles and challenges of those with Autism. Through my research I will [...]]]></description>
				<content:encoded><![CDATA[<p><span style="font-family: Arial,sans-serif"><strong>Revised Thesis Statement:</strong></span></p>
<p><span style="font-family: Arial,sans-serif">The mechanics of games and their creative interfaces are useful learning tools to promote positive communicative and behavioral skills in Autistic users.<br />
</span></p>
<p><span style="font-family: Arial,sans-serif"><strong>Visual Component Description:</strong></span></p>
<p><span style="font-family: Arial,sans-serif">For the visual component, I will conduct research on interfaces that will address the learning obstacles and challenges of those with Autism. Through my research I will create a web based prototype that will be support my thesis by showing an interface that uses stimulus equivalence and fading to teach sight words to Autistic users. I will use Adobe Flash Professional and Action Script 3.0 to create the prototype.<br />
</span></p>
<p><span style="font-family: Arial,sans-serif"><strong>Visual Component Action Plan (The following steps will be done while enrolled in ITGM755):</strong></span></p>
<p><span style="font-family: Arial,sans-serif">The following steps will be done to create the visual component:</span></p>
<ol>
<li><span style="font-family: Arial,sans-serif"><strong>Schedule meeting times with Behavioral Specialist:<br />
</strong>Consistent meeting times will be used to, discuss and research appropriate learning methods; establish Sensory design obstacles such as sounds, bright colors, and flashing and blinking lights; create a list of visual prompts; conduct research on input devices that will enable self-stimulatory behaviors, repetition and the allowance for continuous manipulation of the interface; and develop overall concept and a<br />
cognitive model. </span></li>
<li><span style="font-family: Arial,sans-serif"><strong>Hosting / Programming Research:</strong></span><span style="font-family: Arial,sans-serif">Setup hosting service that will accommodate web application needs. Consider future advancements in app when choosing a hosting service. Research best HTML and Action Script 3.0 coding techniques to create web application.</span></li>
</ol>
<ol start="3">
<li><span style="font-family: Arial,sans-serif"><strong>Sketch and Story Board:</strong></span><span style="font-family: Arial,sans-serif">Sketch and Story board example of interfaces and meet with Behavioral Specialist to refine and test cognition. Create a site map to assist in defining interface mapping. Choose an appropriate interface.</span></li>
<li><span style="font-family: Arial,sans-serif"><strong>Visualization Tools and Survey Testing:</strong></span><span style="font-family: Arial,sans-serif">Create paper prototype and survey. Conduct a survey to test Cognition, User Experience, and Navigation. Prototype will be tested by the behavioral specialist.</span></li>
<li><span style="font-family: Arial,sans-serif"><strong>Survey Results / Refinements:</strong><br />
Based on the results of the survey, make appropriate changes, and create a working online wireframe to test Interface and technical aspects of the system. Testing will be conducted by the behavioral specialist and his clients. An online survey will capture<br />
the data.</span></li>
<li><span style="font-family: Arial,sans-serif"><strong>Refinements:</strong></span><span style="font-family: Arial,sans-serif">Based on captured data make the appropriate updates and changes, and meet with behavioral specialist for further recommendations. </span></li>
<li><span style="font-family: Arial,sans-serif"><strong>Create Prototype:</strong></span><span style="font-family: Arial,sans-serif">Once appropriate updates and changes have been done, start the production of a<br />
working prototype. Use appropriate research coding methods.</span></li>
<li><span style="font-family: Arial,sans-serif"><strong>Prototype Testing / Refined:</strong></span><span style="font-family: Arial,sans-serif">Prototype will be fully tested by behavioral specialist and his clients. Testing will be video recorded to show proof of success.</span></li>
</ol>
<ol start="9">
<li><span style="font-family: Arial,sans-serif"><strong>Presentation ITGM765 Thesis Review:<br />
</strong></span><span style="font-family: Arial,sans-serif">Present research and visual component:<br />
1. Thesis Introduction / Statement / Influences<br />
2. Visual component description, Sketches and Story Boards<br />
3. Working Prototype</span><span style="font-family: Arial,sans-serif"><br />
- User will be able to select a library of 6 visual prompts<br />
- Users will be able to use interface to simulate stimulus equivalence and fading to learn site words. </span></li>
</ol>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Artist Influences Paper</title>
		<link>https://blog.scad.edu/ashepp20/2013/01/28/artist-influences-paper/</link>
		<comments>https://blog.scad.edu/ashepp20/2013/01/28/artist-influences-paper/#comments</comments>
		<pubDate>Mon, 28 Jan 2013 05:56:26 +0000</pubDate>
		<dc:creator>Anthony Sheppard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/ashepp20/?p=46</guid>
		<description><![CDATA[Gobug was toy created by two students, who won a competition, that require the contestants to create an interactive toy for autism children. http://www.apartmenttherapy.com/gobugautism-connects-design-ch-158351 Kevin Sitek, founder of the Lillie’s Pad website and interactive designer. Lillie&#8217;s Pad, critiques mobile apps specifically built for special needs children. http://www.lilliespad.com Belinda Radcliffe, an Australian clinical psychologist, author, founder, [...]]]></description>
				<content:encoded><![CDATA[<p>Gobug was toy created by two students, who won a competition, that require the contestants to create an interactive toy for autism children.<br />
<a href="http://www.apartmenttherapy.com/gobugautism-connects-design-ch-158351">http://www.apartmenttherapy.com/gobugautism-connects-design-ch-158351</a></p>
<p>Kevin Sitek, founder of the Lillie’s Pad website and interactive designer. Lillie&#8217;s Pad, critiques mobile apps specifically built for special needs children.<br />
<a href="http://www.lilliespad.com/" target="_blank">http://www.lilliespad.com</a></p>
<p>Belinda Radcliffe, an Australian clinical psychologist, author, founder, and director of Interactive Feelings,<br />
<a href="http://ipadkids.com/app-maker-interactive-feelings-targets-happiness-in-special-needs-children/">http://ipadkids.com/app-maker-interactive-feelings-targets-happiness-in-special-needs-children/</a></p>
<p>Here is my research paper:<a href="http://blog.scad.edu/ashepp20/files/2013/01/asheppard_exercise2.pdf"><br />
Artist Influences Paper</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Thesis Selection</title>
		<link>https://blog.scad.edu/ashepp20/2013/01/21/select-thesis-statement/</link>
		<comments>https://blog.scad.edu/ashepp20/2013/01/21/select-thesis-statement/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 05:23:57 +0000</pubDate>
		<dc:creator>Anthony Sheppard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/ashepp20/?p=32</guid>
		<description><![CDATA[I have encountered and worked with special needs students, who have had social and behavioral issues. This has inspired me to develop an interest in creating interactive interfaces to assist in helping special need individuals. I have picked for my Thesis topic 1. Gamification (Taking the mechanics and gaming thinking) and using creative interfaces that [...]]]></description>
				<content:encoded><![CDATA[<p>I have encountered and worked with special needs students, who have had social and behavioral issues. This has inspired me to develop an interest in creating interactive interfaces to assist in helping special need individuals. I have picked for my Thesis topic 1. Gamification (Taking the mechanics and gaming thinking) and using creative interfaces that engage special needs users to solve problems and finish goals, are useful tools to promote positive changes in their behavior and communication skills.</p>
<p>The purpose of the research is to test and prove that gaming techniques and creative interfaces are effective learning tools for patients with Autism. I will do an exploration in interfaces that address the behavioral development of those with Autism and related disorders, and their learning obstacles and challenges.</p>
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		<title>Thesis Topic  3</title>
		<link>https://blog.scad.edu/ashepp20/2013/01/14/thesis-topic-3/</link>
		<comments>https://blog.scad.edu/ashepp20/2013/01/14/thesis-topic-3/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 05:22:07 +0000</pubDate>
		<dc:creator>Anthony Sheppard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/ashepp20/?p=20</guid>
		<description><![CDATA[ Thesis Topic  3: Gaming techniques and interactive interfaces can be useful in the development of motor skills in early childhood development. Gross motor skills use the large muscles of the body to perform major body functions such as walking, kicking, maintaining balance and coordination, and sitting. These abilities are developed between the ages of birth [...]]]></description>
				<content:encoded><![CDATA[<p><strong> <strong>Thesis Topic  </strong>3: Gaming techniques and interactive interfaces can be useful in the development of motor skills in early childhood development. </strong></p>
<p>Gross motor skills use the large muscles of the body to perform major body functions such as walking, kicking, maintaining balance and coordination, and sitting. These abilities are developed between the ages of birth and 5yrs old and have connections with other physical functions as well. For example, maintaining upper body support will affect the ability to write. Having volunteered in the past with children who lacked sufficient motor development, I have seen how it can hinder general physical development. I wish to conduct research and prove that gaming techniques and interfaces will support Motor Skills development in children ages 2-5. To support this claim, I will create an application that will provide supplemental gross motor skills training. Design obstacles to consider may be weak muscles, limited range of motion, and lack of balance and coordination. To engage the user, elementary visuals will be incorporated to establish relatability and comprehension as well as an established system of reward.</p>
<p>&nbsp;</p>
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		<title>Thesis Topic 2</title>
		<link>https://blog.scad.edu/ashepp20/2013/01/14/thesis-topic-2/</link>
		<comments>https://blog.scad.edu/ashepp20/2013/01/14/thesis-topic-2/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 05:21:45 +0000</pubDate>
		<dc:creator>Anthony Sheppard</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.scad.edu/ashepp20/?p=18</guid>
		<description><![CDATA[Thesis Topic  2: Using gaming techniques and Interactive interfaces, can assist adults with mental disorders in organizing everyday activities. This project appeals to me since I have friends who struggle with day-to-day organization, not from a lack of effort. Many people have challenges with organization that interfere with their ability to accomplish set goals; this [...]]]></description>
				<content:encoded><![CDATA[<p><strong><strong>Thesis Topic </strong> 2: Using gaming techniques and Interactive interfaces, can assist adults with mental disorders in organizing everyday activities.</strong></p>
<p>This project appeals to me since I have friends who struggle with day-to-day organization, not from a lack of effort. Many people have challenges with organization that interfere with their ability to accomplish set goals; this is especially true for adults that are diagnosed with ADD/ADHD and related Executive Functioning Disorders. I will conduct research in finding gaming techniques and interfaces that will assist in engaging and encouraging users with Executive-function disorders to successfully manage and organize areas of their lives. The goal of this research is to use gaming and interactive design methods to promote and reinforce organization, among those who are lack organizational skills and with executive-function disorders.</p>
<p>An application prototype will be created to test this theory. Design obstacles that may need to be addressed include distractions, which can be resolved by blocking access to distracting applications such as Facebook, Twitter, games, etc, as well as incorporating other features such as a ‘white noise’ sounds. Task analysis of common or customized tasks can be incorporated to assist with daily mapping, organization, and scheduling. Positive reinforcement by incorporating rewards for obtaining goals will be used as a method to keep the users attention as well as a way to engage the user.</p>
<p>&nbsp;</p>
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