Visual Component: Short Description / Action Plan

Revised Thesis Statement:

The mechanics of games and their creative interfaces are useful learning tools to promote positive communicative and behavioral skills in Autistic users.

Visual Component Description:

For the visual component, I will conduct research on interfaces that will address the learning obstacles and challenges of those with Autism. Through my research I will create a web based prototype that will be support my thesis by showing an interface that uses stimulus equivalence and fading to teach sight words to Autistic users. I will use Adobe Flash Professional and Action Script 3.0 to create the prototype.

Visual Component Action Plan (The following steps will be done while enrolled in ITGM755):

The following steps will be done to create the visual component:

  1. Schedule meeting times with Behavioral Specialist:
    Consistent meeting times will be used to, discuss and research appropriate learning methods; establish Sensory design obstacles such as sounds, bright colors, and flashing and blinking lights; create a list of visual prompts; conduct research on input devices that will enable self-stimulatory behaviors, repetition and the allowance for continuous manipulation of the interface; and develop overall concept and a
    cognitive model.
  2. Hosting / Programming Research:Setup hosting service that will accommodate web application needs. Consider future advancements in app when choosing a hosting service. Research best HTML and Action Script 3.0 coding techniques to create web application.
  1. Sketch and Story Board:Sketch and Story board example of interfaces and meet with Behavioral Specialist to refine and test cognition. Create a site map to assist in defining interface mapping. Choose an appropriate interface.
  2. Visualization Tools and Survey Testing:Create paper prototype and survey. Conduct a survey to test Cognition, User Experience, and Navigation. Prototype will be tested by the behavioral specialist.
  3. Survey Results / Refinements:
    Based on the results of the survey, make appropriate changes, and create a working online wireframe to test Interface and technical aspects of the system. Testing will be conducted by the behavioral specialist and his clients. An online survey will capture
    the data.
  4. Refinements:Based on captured data make the appropriate updates and changes, and meet with behavioral specialist for further recommendations.
  5. Create Prototype:Once appropriate updates and changes have been done, start the production of a
    working prototype. Use appropriate research coding methods.
  6. Prototype Testing / Refined:Prototype will be fully tested by behavioral specialist and his clients. Testing will be video recorded to show proof of success.
  1. Presentation ITGM765 Thesis Review:
    Present research and visual component:
    1. Thesis Introduction / Statement / Influences
    2. Visual component description, Sketches and Story Boards
    3. Working Prototype

    - User will be able to select a library of 6 visual prompts
    - Users will be able to use interface to simulate stimulus equivalence and fading to learn site words.

 

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