Thesis Selection

I have encountered and worked with special needs students, who have had social and behavioral issues. This has inspired me to develop an interest in creating interactive interfaces to assist in helping special need individuals. I have picked for my Thesis topic 1. Gamification (Taking the mechanics and gaming thinking) and using creative interfaces that engage special needs users to solve problems and finish goals, are useful tools to promote positive changes in their behavior and communication skills.

The purpose of the research is to test and prove that gaming techniques and creative interfaces are effective learning tools for patients with Autism. I will do an exploration in interfaces that address the behavioral development of those with Autism and related disorders, and their learning obstacles and challenges.

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