VSFX 210 Digital 3-D Visual Efects
Portfolio / Demoreel
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Dump coming soon
Bought To The Moon
To The Moon was included in the Indie Royale Fall Bundle and I bought it, wooooo.
http://www.eurogamer.net/articles/2012-05-18-kan-gao-to-the-moon-and-back
I realise the good and bad of the game may entirely contradict what we’ve learnt in the past few lessons of class, but I’ll give this game a go before I put it down. Pity I won’t be playing a single game until the end of this quarter. *shakes fist*
Toenail Salon
Another game I thought up! This time focusing on play design; gameplay rather than story. We were taught us a method of turning a normal idea into an awesome idea.
Again, I wanted to make a cheap game, about something no one had done before. Preferably something most people thought was boring.
So here’s my game, Toenail Salon!
Feed the Birds
I designed a game!! I named it Feed the Birds, and it is about competitive bird feeding. Super awesome!
I wanted to make a game that was simple to understand and control, but had great replay quality. I didn’t want to make a game that would cost US$60. Rather, perhaps $5 or $9.99, or even $2.50 was what I was going for. Most importantly, I wanted my game to be based on something no one had ever thought up before.
I tried to come up with something that people found boring, and seeing if it could be made fun. And I remembered the only time I fed birds! My room mates and I had missed the school bus for a morning class. We ended up buying bread to feed a bunch of birds on a secluded top floor of our nearby grocery store. They sat on one bench while I sat on the other. We basically tried to attract the most birds to our “territory”, and spent like two hours tossing pieces of bread. What was really fun here was firstly, competitive spirit, and secondly, looking at the birds, how they look up close, how they behaved, how they flew in a flurry to every piece that was thrown, and how they sometimes didn’t see the bread if it was too tiny. Everyone should, if the opportunity ever arises, give it a go! Feed some birds some bread, even if it’s not so legal in quite a few places!
If you click ahead, you’ll see my game proposal document, and a set of rules, along with sketches I drew. I find sketching out bits of the game helps me the most with envisioning the general idea of the game, more than anything else.
Pong

Who knew Pong had so many rules?
What was hard in the beginning was that I didn’t know which rules were Developer rules and which were Player rules. A lot of rules got shifted around in the process. Also kept getting a feeling like I was missing out on some sort of vital, elusive rule. Assumption here is a very bad thing.
P.s. Radial Pong is super addictive. No one should click this link.
Happy Dance Collection

Happy Dance Collection
The second game I attempted to write a game proposal document for was Happy Dance Collection, for Wii. My friends and I played this game at an aunt’s house with her daughters. It took up most of our hours over there, and was a blast. It had great replay quality, like we would play the same song several times so as to hit a certain score that would advance us to the next level. There were quite some number of modes, but we usually played co-op, in which you work together to beat a score and thus get rewarded with cosmetic items! The reward system sounds kinda lame, but somehow we got really really obsessed with unlocking every single clothing/accessory. I did my research this time, and it was much easier to think up a good vision this time, compared with the game proposal document for Amnesia, and I actually felt like this really could have been the vision Bandai had when they made Happy Dance Collection. Probably not too likely, but you know, one can dream.
Click ahead to read it!
Amnesia: The Dark Descent
The first time I tried to imagine how a game developer would write his game proposal document, I chose Amnesia: The Dark Descent. Amnesia was an incredibly thrilling experience for me, and while I think my friend used this game to get me to stay overnight at her place more often (because I couldn’t play alone and didn’t own the game), it was super fun either way. The hardest part for me was coming up with the vision. I wasn’t able to think up with a really strong statement about Amnesia that would make a publisher say, “I’ll pay you to make this game”. Everything else was not too bad!
Click on to read my first game proposal document!
Hi there
Just wrote a game in which you trim toenails. Awesome.
I guess I will be posting up previous assignments etc soon.
I am primarily a Visual Effects major at SCAD, but I like games, so I took up a games design class. Not regretting!


